From 12c631009d86746b2723de7eff987244711c35ce Mon Sep 17 00:00:00 2001 From: Aleksey Veresov Date: Mon, 1 Mar 2021 20:42:01 +0300 Subject: FEEL THE SMOOOOTHNESS! --- src/game.c | 232 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--- src/game.h | 2 +- 2 files changed, 225 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/game.c b/src/game.c index e3fedbf..c461d76 100644 --- a/src/game.c +++ b/src/game.c @@ -92,16 +92,12 @@ static void step(int d) { SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; int out = tt_room_out(ttplayer.room, &box); - if (out == 1) ttplayer.y = TT_ROOM_H * 32 - 32; - else if (out == 2) ttplayer.x = 0; - else if (out == 3) ttplayer.y = 0; - else if (out == 4) ttplayer.x = TT_ROOM_W * 32 - 32; if (out) { - ttplayer.room = ttplayer.room->neighbours[out - 1]; - if (ttplayer.room == ttmap + 'L') { - ttplayer.y -= 32; - Mix_PlayMusic(lenin, -1); + if (ttplayer.room->neighbours[out - 1] == ttmap + 'L') { + Mix_PauseMusic(); magic = tt_mausoleum; + } else { + magic = tt_changeroom + out - 1; } } } @@ -269,7 +265,59 @@ static void gotogulag() static void mausoleum() { + SDL_BlendMode mode; + SDL_GetRenderDrawBlendMode(ttrdr, &mode); int newticks = SDL_GetTicks(); + SDL_SetRenderDrawBlendMode(ttrdr, SDL_BLENDMODE_BLEND); + while (!q && newticks < ticks + 1000) { + int delta = newticks - ticks; + SDL_Event e; + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) q = 1; + else if (e.type == SDL_KEYDOWN) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) keys = 1; + else if (code == SDL_SCANCODE_A) keya = 1; + else if (code == SDL_SCANCODE_D) keyd = 1; + else if (code == SDL_SCANCODE_UP) arru = 1; + else if (code == SDL_SCANCODE_RIGHT) arrr = 1; + else if (code == SDL_SCANCODE_DOWN) arrd = 1; + else if (code == SDL_SCANCODE_LEFT) arrl = 1; + } else if (e.type == SDL_KEYUP) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) keys = 0; + else if (code == SDL_SCANCODE_A) keya = 0; + else if (code == SDL_SCANCODE_D) keyd = 0; + else if (code == SDL_SCANCODE_UP) arru = 0; + else if (code == SDL_SCANCODE_RIGHT) arrr = 0; + else if (code == SDL_SCANCODE_DOWN) arrd = 0; + else if (code == SDL_SCANCODE_LEFT) arrl = 0; + } + } + static int roomchanged = 0; + SDL_RenderClear(ttrdr); + if (delta < 500) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, + min(255, delta * 256 / 500)); + else { + if (!roomchanged) { + roomchanged = 1; + ttplayer.room = ttmap + 'L'; + ttplayer.y = TT_ROOM_H * 32 - 64; + } + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, + 255 - (delta - 500) * 256 / 500); + } + tt_player_draw(); + SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; + SDL_RenderFillRect(ttrdr, &d); + SDL_RenderPresent(ttrdr); + newticks = SDL_GetTicks(); + } + ticks = newticks; + newticks = SDL_GetTicks(); + Mix_PlayMusic(lenin, -1); while (!q && newticks < ticks + 14300) { int delta = newticks - ticks; SDL_Event e; @@ -321,6 +369,172 @@ static void mausoleum() ticks = SDL_GetTicks(); } +void changeroom(int out) +{ + int newticks = SDL_GetTicks(); + while (!q && newticks < ticks + 500) { + int delta = newticks - ticks; + SDL_Event e; + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) q = 1; + else if (e.type == SDL_KEYDOWN) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) keys = 1; + else if (code == SDL_SCANCODE_A) keya = 1; + else if (code == SDL_SCANCODE_D) keyd = 1; + else if (code == SDL_SCANCODE_UP) arru = 1; + else if (code == SDL_SCANCODE_RIGHT) arrr = 1; + else if (code == SDL_SCANCODE_DOWN) arrd = 1; + else if (code == SDL_SCANCODE_LEFT) arrl = 1; + } else if (e.type == SDL_KEYUP) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) keys = 0; + else if (code == SDL_SCANCODE_A) keya = 0; + else if (code == SDL_SCANCODE_D) keyd = 0; + else if (code == SDL_SCANCODE_UP) arru = 0; + else if (code == SDL_SCANCODE_RIGHT) arrr = 0; + else if (code == SDL_SCANCODE_DOWN) arrd = 0; + else if (code == SDL_SCANCODE_LEFT) arrl = 0; + } + } + SDL_RenderClear(ttrdr); + int tox = (out == 3) - (out == 1); + int toy = (out == 0) - (out == 4); + int transx = tox * (delta * TT_ROOM_W * 32 / 500); + int transy = toy * (delta * TT_ROOM_H * 32 / 500); + int playx = tox * (delta * -32 / 500); + int playy = toy * (delta * -32 / 500); + int fullx = tox * TT_ROOM_W * -32; + int fully = toy * TT_ROOM_H * -32; + { + int i, j; + tt_room *r = ttplayer.room->neighbours[out]; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + SDL_Rect d = { 14 + j * 32 + fullx + transx, + 14 + i * 32 + fully + transy, + 32, 32 }; + SDL_Rect *f = r->floor[i][j]; + tt_body *w = r->walls[i][j]; + if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); + if (w) { + SDL_Rect s = { + (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, + w->txrrow * 16, 16, 16 + }; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + } + } + } + + for (i = 0; i != r->bodies_count; ++i) { + tt_body *b = r->bodies + i; + SDL_Rect s = { + (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, + b->txrrow * 16, 16, 16 + }; + SDL_Rect d = { 14 + b->x + fullx + transx, + 14 + b->y + fully + transy, + 32, 32 }; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + if (b->msg) { + SDL_Color c = { 255, 255, 255, 255 }; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = { 50 + b->x + fullx + transx, + 20 + b->y + fully + transy, + s->w, s->h }; + SDL_RenderCopy(ttrdr, t, 0, &dst); + SDL_DestroyTexture(t); + SDL_FreeSurface(s); + } + } + } + { + int i, j; + tt_room *r = ttplayer.room; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + SDL_Rect d = { 14 + j * 32 + transx, 14 + i * 32 + transy, + 32, 32 }; + SDL_Rect *f = r->floor[i][j]; + tt_body *w = r->walls[i][j]; + if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); + if (w) { + SDL_Rect s = { + (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, + w->txrrow * 16, 16, 16 + }; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + } + } + } + + for (i = 0; i != r->bodies_count; ++i) { + tt_body *b = r->bodies + i; + SDL_Rect s = { + (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, + b->txrrow * 16, 16, 16 + }; + SDL_Rect d = { 14 + b->x + transx, 14 + b->y + transy, 32, 32 }; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + if (b->msg) { + SDL_Color c = { 255, 255, 255, 255 }; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = { 50 + b->x + transx, 20 + b->y + transy, + s->w, s->h }; + SDL_RenderCopy(ttrdr, t, 0, &dst); + SDL_DestroyTexture(t); + SDL_FreeSurface(s); + } + } + + SDL_Rect d = { 14 + ttplayer.x + transx + playx, + 14 + ttplayer.y + transy + playy, + 32, 32 }; + int dir = 0; + if (ttplayer.xwalk == 1) dir = 6; + else if (ttplayer.xwalk == -1) dir = 2; + else if (ttplayer.ywalk == -1) dir = 4; + SDL_Rect s = { 16 * (8 * ttplayer.variant + + dir + (ttplayer.rem / 100 % 2)), + 16 * 5, + 16, 16 }; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + } + { + SDL_Rect d = { 0, 0, 14, 540 }; + SDL_RenderFillRect(ttrdr, &d); + } + { + SDL_Rect d = { 0, 0, 950, 14 }; + SDL_RenderFillRect(ttrdr, &d); + } + { + SDL_Rect d = { 14 + TT_ROOM_W * 32, 0, + 950 - 14 - TT_ROOM_W * 32, 540 }; + SDL_RenderFillRect(ttrdr, &d); + } + { + SDL_Rect d = { 0, 14 + TT_ROOM_H * 32, + 950, 540 - 14 - TT_ROOM_H * 32 }; + SDL_RenderFillRect(ttrdr, &d); + } + SDL_RenderPresent(ttrdr); + newticks = SDL_GetTicks(); + } + if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32; + else if (out == 1) ttplayer.x = 0; + else if (out == 2) ttplayer.y = 0; + else if (out == 3) ttplayer.x = TT_ROOM_W * 32 - 32; + ttplayer.room = ttplayer.room->neighbours[out]; + ticks = SDL_GetTicks(); + magic = 0; +} + void tt_mainloop() { keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0; @@ -365,6 +579,8 @@ void tt_mainloop() gotogulag(); } else if (magic == tt_mausoleum) { mausoleum(); + } else if (magic >= tt_changeroom) { + changeroom(magic - tt_changeroom); } } } diff --git a/src/game.h b/src/game.h index 25017b2..c660ec9 100644 --- a/src/game.h +++ b/src/game.h @@ -2,7 +2,7 @@ #define TT_INCLUDED_GAME -enum { tt_gotofirstroom = 1, tt_gotogulag, tt_mausoleum }; +enum { tt_gotofirstroom = 1, tt_gotogulag, tt_mausoleum, tt_changeroom }; extern int magic; -- cgit v1.2.3