From 9524d9fe4ba183b65100f22fee2ebc7445257dd9 Mon Sep 17 00:00:00 2001 From: Aleksey Veresov Date: Tue, 2 Mar 2021 18:26:49 +0300 Subject: Fix. --- src/body.c | 6 +- src/game.c | 347 ++++++++++++++++++++++++++++++++++------------------------- src/player.c | 79 +++++++------- src/room.c | 5 +- 4 files changed, 249 insertions(+), 188 deletions(-) (limited to 'src') diff --git a/src/body.c b/src/body.c index ef020df..fa915bb 100644 --- a/src/body.c +++ b/src/body.c @@ -33,7 +33,7 @@ void tt_body_move(int d) int eyr = b->yrem; move(b, d); { - SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; + SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } b->x = ex; @@ -43,7 +43,7 @@ void tt_body_move(int d) b->xvel *= -1; move(b, d); { - SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; + SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } b->x = ex; @@ -54,7 +54,7 @@ void tt_body_move(int d) b->yvel *= -1; move(b, d); { - SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; + SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } b->x = ex; diff --git a/src/game.c b/src/game.c index 1347fbc..900f61b 100644 --- a/src/game.c +++ b/src/game.c @@ -246,7 +246,7 @@ static void load() } } ttmap[i].bodies_count = readnum(f); - ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body)); + ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body)); for (p = 0; p != ttmap[i].bodies_count; ++p) { tt_body *b = ttmap[i].bodies + p; b->x = readnum(f); @@ -428,7 +428,7 @@ static void step(int d) ttplayer.xrem = ttplayer.xrem % 1000; ttplayer.yrem = ttplayer.yrem % 1000; { - SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; + SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; int out = tt_room_out(ttplayer.room, &box); if (out) { ttplayer.money--; @@ -442,7 +442,7 @@ static void step(int d) } } { - SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; + SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; if (tt_room_collide(ttplayer.room, &box)) { ttplayer.x = x; ttplayer.y = y; @@ -451,11 +451,11 @@ static void step(int d) tt_body_move(d); { int i; - SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; + SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; for (i = 0; i != ttplayer.room->bodies_count; ++i) { tt_body *b = ttplayer.room->bodies + i; if (b->isdoor) { - SDL_Rect body = {b->x - 2, b->y - 2, 36, 36}; + SDL_Rect body = { b->x - 2, b->y - 2, 36, 36 }; if (SDL_HasIntersection(&body, &box)) { switch (b->collision_act) { case colact_grib: gribtake(b); break; @@ -466,7 +466,7 @@ static void step(int d) } } } else { - SDL_Rect body = {4 + b->x, 4 + b->y, 24, 24}; + SDL_Rect body = { 4 + b->x, 4 + b->y, 24, 24 }; if (SDL_HasIntersection(&body, &box)) { switch (b->collision_act) { case colact_grib: gribtake(b); break; @@ -541,14 +541,14 @@ static void gotofirstroom() SDL_RenderClear(ttrdr); SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 600)); tt_player_draw(); - SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; + SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); { - SDL_Rect src = {0, 16 * 6, 16, 16}; - SDL_Rect dst = {14 + ttplayer.x - delta + rand() % delta, - 14 + ttplayer.y - delta + rand() % delta, - 32 + delta / 2 + (rand() % delta), - 32 + delta / 2 + (rand() % delta)}; + SDL_Rect src = { 0, 16 * 6, 16, 16 }; + SDL_Rect dst = { 14 + ttplayer.x - delta + rand() % delta, + 14 + ttplayer.y - delta + rand() % delta, + 32 + delta / 2 + (rand() % delta), + 32 + delta / 2 + (rand() % delta) }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } SDL_RenderPresent(ttrdr); @@ -616,7 +616,8 @@ static void gotogulag() } SDL_RenderClear(ttrdr); if (delta < 4200) - SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 800)); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, + min(255, delta * 256 / 800)); else { if (!roomchanged) { roomchanged = 1; @@ -629,21 +630,21 @@ static void gotogulag() 255 - (delta - 4200) * 256 / 800); } tt_player_draw(); - SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; + SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); if (delta < 4200) { - SDL_Color c = {128, 20, 20, min(255, delta * 256 / 800)}; + SDL_Color c = { 128, 20, 20, min(255, delta * 256 / 800) }; SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); - SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2}; + SDL_Rect dst = { 14, 14 + 32 * 7, surf->w * 2, surf->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(surf); } else { - SDL_Color c = {128, 20, 20, 255 - (delta - 4200) * 256 / 800}; + SDL_Color c = { 128, 20, 20, 255 - (delta - 4200) * 256 / 800 }; SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); - SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2}; + SDL_Rect dst = { 14, 14 + 32 * 7, surf->w * 2, surf->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(surf); @@ -712,7 +713,8 @@ static void mausoleum() } SDL_RenderClear(ttrdr); if (delta < 500) - SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 500)); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, + min(255, delta * 256 / 500)); else { if (!roomchanged) { roomchanged = 1; @@ -724,11 +726,11 @@ static void mausoleum() } tt_player_draw(); if (delta >= 500) { - SDL_Rect src = {96, 16 * 12, 64, 48}; - SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; + SDL_Rect src = { 96, 16 * 12, 64, 48 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } - SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; + SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); SDL_RenderPresent(ttrdr); newticks = SDL_GetTicks(); @@ -787,15 +789,15 @@ static void mausoleum() tt_player_draw(); { int lenin_size = delta * (48 - 4 - 6) / 14300; - SDL_Rect src = {32, 16 * 12 + 4, 32, lenin_size}; - SDL_Rect dst = {14 + ttplayer.lenin_pos, - 14 + 32 + 96 - 8 - lenin_size * 2, 64, - lenin_size * 2}; + SDL_Rect src = { 32, 16 * 12 + 4, 32, lenin_size }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos, + 14 + 32 + 96 - 8 - lenin_size * 2, 64, + lenin_size * 2 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } { - SDL_Rect src = {96, 16 * 12, 64, 48}; - SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; + SDL_Rect src = { 96, 16 * 12, 64, 48 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } SDL_RenderPresent(ttrdr); @@ -869,16 +871,16 @@ void changeroom(int out) tt_room *r = ttplayer.room->neighbours[out]; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = {14 + j * 32 + fullx + transx, - 14 + i * 32 + fully + transy, 32, 32}; + SDL_Rect d = { 14 + j * 32 + fullx + transx, + 14 + i * 32 + fully + transy, 32, 32 }; SDL_Rect *f = r->floor[i][j]; tt_body * w = r->walls[i][j]; if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); if (w) { - SDL_Rect s = { - (w->txrcol * w->anim + w->rem / w->rate % w->anim) * - 16, - w->txrrow * 16, 16, 16}; + SDL_Rect s = { (w->txrcol * w->anim + + w->rem / w->rate % w->anim) * + 16, + w->txrrow * 16, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } } @@ -888,16 +890,18 @@ void changeroom(int out) tt_body *b = r->bodies + i; SDL_Rect s = { (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16}; - SDL_Rect d = {14 + b->x + fullx + transx, - 14 + b->y + fully + transy, 32, 32}; + b->txrrow * 16, 16, 16 + }; + SDL_Rect d = { 14 + b->x + fullx + transx, + 14 + b->y + fully + transy, 32, 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); if (b->msg) { - SDL_Color c = {255, 255, 255, 255}; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + b->x + fullx + transx, - 20 + b->y + fully + transy, s->w, s->h}; + SDL_Color c = { 255, 255, 255, 255 }; + SDL_Surface *s = + TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = { 50 + b->x + fullx + transx, + 20 + b->y + fully + transy, s->w, s->h }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); @@ -909,16 +913,16 @@ void changeroom(int out) tt_room *r = ttplayer.room; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = {14 + j * 32 + transx, 14 + i * 32 + transy, - 32, 32}; + SDL_Rect d = { 14 + j * 32 + transx, 14 + i * 32 + transy, + 32, 32 }; SDL_Rect *f = r->floor[i][j]; tt_body * w = r->walls[i][j]; if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); if (w) { - SDL_Rect s = { - (w->txrcol * w->anim + w->rem / w->rate % w->anim) * - 16, - w->txrrow * 16, 16, 16}; + SDL_Rect s = { (w->txrcol * w->anim + + w->rem / w->rate % w->anim) * + 16, + w->txrrow * 16, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } } @@ -928,136 +932,187 @@ void changeroom(int out) tt_body *b = r->bodies + i; SDL_Rect s = { (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16}; - SDL_Rect d = {14 + b->x + transx, 14 + b->y + transy, 32, 32}; + b->txrrow * 16, 16, 16 + }; + SDL_Rect d = { 14 + b->x + transx, 14 + b->y + transy, 32, + 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); if (b->msg) { - SDL_Color c = {255, 255, 255, 255}; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Color c = { 255, 255, 255, 255 }; + SDL_Surface *s = + TTF_RenderText_Blended(ttfont, b->msg, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + b->x + transx, 20 + b->y + transy, - s->w, s->h}; + SDL_Rect dst = { 50 + b->x + transx, 20 + b->y + transy, + s->w, s->h }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } } - SDL_Rect d = {14 + ttplayer.x + transx + playx, - 14 + ttplayer.y + transy + playy, 32, 32}; + SDL_Rect d = { 14 + ttplayer.x + transx + playx, + 14 + ttplayer.y + transy + playy, 32, 32 }; int dir = 0; if (ttplayer.xwalk == 1) dir = 6; else if (ttplayer.xwalk == -1) dir = 2; else if (ttplayer.ywalk == -1) dir = 4; - SDL_Rect s = { - 16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)), - 16 * 6, 16, 16}; + SDL_Rect s = { 16 * (8 * ttplayer.variant + dir + + (ttplayer.rem / 100 % 2)), + 16 * 6, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } { - SDL_Rect d = {0, 0, 14, 540}; + SDL_Rect d = { 0, 0, 14, 540 }; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = {0, 0, 950, 14}; + SDL_Rect d = { 0, 0, 950, 14 }; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = {14 + TT_ROOM_W * 32, 0, 950 - 14 - TT_ROOM_W * 32, - 540}; + SDL_Rect d = { 14 + TT_ROOM_W * 32, 0, 950, 540 }; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = {0, 14 + TT_ROOM_H * 32, 950, - 540 - 14 - TT_ROOM_H * 32}; + SDL_Rect d = { 0, 14 + TT_ROOM_H * 32, 950, 540 }; SDL_RenderFillRect(ttrdr, &d); } - SDL_RenderPresent(ttrdr); - newticks = SDL_GetTicks(); + { + SDL_Rect src = { 0, 16 * 11, 16, 16 }; + SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64 }; + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + int count = ttplayer.keys[0]; + int digits = 1; + while (count / 10) { + ++digits; + count /= 10; + } + char *text = malloc(3 + digits); + text[0] = 'x'; + text[1] = ' '; + int i; + count = ttplayer.keys[0]; + for (i = digits + 1; i != 1; --i) { + text[i] = count % 10 + '0'; + count /= 10; + } + text[digits + 2] = 0; + SDL_Color c = { 255, 255, 255, 255 }; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, + s->h * 2 }; + SDL_RenderCopy(ttrdr, t, 0, &dst); + SDL_DestroyTexture(t); + SDL_FreeSurface(s); + } + { + SDL_Rect src = { 16, 16 * 11, 16, 16 }; + SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64 }; + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + int count = ttplayer.keys[1]; + int digits = 1; + while (count / 10) { + ++digits; + count /= 10; + } + char *text = malloc(3 + digits); + text[0] = 'x'; + text[1] = ' '; + int i; + count = ttplayer.keys[1]; + for (i = digits + 1; i != 1; --i) { + text[i] = count % 10 + '0'; + count /= 10; + } + text[digits + 2] = 0; + SDL_Color c = { 255, 255, 255, 255 }; + SDL_RenderPresent(ttrdr); + newticks = SDL_GetTicks(); + } + if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32; + else if (out == 1) + ttplayer.x = 0; + else if (out == 2) + ttplayer.y = 0; + else if (out == 3) + ttplayer.x = TT_ROOM_W * 32 - 32; + ttplayer.room = ttplayer.room->neighbours[out]; + ticks = SDL_GetTicks(); + magic = 0; } - if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32; - else if (out == 1) - ttplayer.x = 0; - else if (out == 2) - ttplayer.y = 0; - else if (out == 3) - ttplayer.x = TT_ROOM_W * 32 - 32; - ttplayer.room = ttplayer.room->neighbours[out]; - ticks = SDL_GetTicks(); - magic = 0; -} -void tt_mainloop() -{ - keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0; - ticks = SDL_GetTicks(); - while (!q) { - SDL_Event e; - while (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) q = 1; - else if (e.type == SDL_KEYDOWN) { - int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) - keys = 1; - else if (code == SDL_SCANCODE_A) - keya = 1; - else if (code == SDL_SCANCODE_D) - keyd = 1; - else if (code == SDL_SCANCODE_UP) - arru = 1; - else if (code == SDL_SCANCODE_RIGHT) - arrr = 1; - else if (code == SDL_SCANCODE_DOWN) - arrd = 1; - else if (code == SDL_SCANCODE_LEFT) - arrl = 1; - else if (code == SDL_SCANCODE_F5) - save(); - else if (code == SDL_SCANCODE_F6) - load(); - else if (code == SDL_SCANCODE_F11) { - SDL_SetWindowFullscreen( - ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); - fullscreen = !fullscreen; + void tt_mainloop() + { + keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0; + ticks = SDL_GetTicks(); + while (!q) { + SDL_Event e; + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) q = 1; + else if (e.type == SDL_KEYDOWN) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F5) + save(); + else if (code == SDL_SCANCODE_F6) + load(); + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } + } else if (e.type == SDL_KEYUP) { + int code = e.key.keysym.scancode; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } - } else if (e.type == SDL_KEYUP) { - int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) - keys = 0; - else if (code == SDL_SCANCODE_A) - keya = 0; - else if (code == SDL_SCANCODE_D) - keyd = 0; - else if (code == SDL_SCANCODE_UP) - arru = 0; - else if (code == SDL_SCANCODE_RIGHT) - arrr = 0; - else if (code == SDL_SCANCODE_DOWN) - arrd = 0; - else if (code == SDL_SCANCODE_LEFT) - arrl = 0; } - } - ttplayer.ywalk = (keys | arrd) - (keyw | arru); - ttplayer.xwalk = (keyd | arrr) - (keya | arrl); - int newticks = SDL_GetTicks(); - step(newticks - ticks); - ticks = newticks; - SDL_RenderClear(ttrdr); - tt_player_draw(); - SDL_RenderPresent(ttrdr); - if (magic == tt_gotofirstroom) { - gotofirstroom(); - } else if (magic == tt_gotogulag) { - gotogulag(); - } else if (magic == tt_mausoleum) { - mausoleum(); - } else if (magic >= tt_changeroom) { - changeroom(magic - tt_changeroom); + ttplayer.ywalk = (keys | arrd) - (keyw | arru); + ttplayer.xwalk = (keyd | arrr) - (keya | arrl); + int newticks = SDL_GetTicks(); + step(newticks - ticks); + ticks = newticks; + SDL_RenderClear(ttrdr); + tt_player_draw(); + SDL_RenderPresent(ttrdr); + if (magic == tt_gotofirstroom) { + gotofirstroom(); + } else if (magic == tt_gotogulag) { + gotogulag(); + } else if (magic == tt_mausoleum) { + mausoleum(); + } else if (magic >= tt_changeroom) { + changeroom(magic - tt_changeroom); + } } } -} diff --git a/src/player.c b/src/player.c index 93c4778..02b2c08 100644 --- a/src/player.c +++ b/src/player.c @@ -9,14 +9,15 @@ void tt_player_draw() tt_room *r = ttplayer.room; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = {14 + j * 32, 14 + i * 32, 32, 32}; + SDL_Rect d = { 14 + j * 32, 14 + i * 32, 32, 32 }; SDL_Rect *f = r->floor[i][j]; tt_body * w = r->walls[i][j]; if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); if (w) { SDL_Rect s = { (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, - w->txrrow * 16, 16, 16}; + w->txrrow * 16, 16, 16 + }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } } @@ -24,66 +25,68 @@ void tt_player_draw() if (ttplayer.lenin_zhiv) { { - SDL_Rect src = {32 + 32 * (ttplayer.lenin_rem / 200 % 2), - 16 * 12 + 4, 32, 38}; - SDL_Rect dst = {14 + ttplayer.lenin_pos, 14 + 32 + 96 - 8 - 38 * 2, - 64, 38 * 2}; + SDL_Rect src = { 32 + 32 * (ttplayer.lenin_rem / 200 % 2), + 16 * 12 + 4, 32, 38 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos, + 14 + 32 + 96 - 8 - 38 * 2, 64, 38 * 2 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } { - SDL_Rect src = {96 + 64 * (ttplayer.lenin_rem / 200 % 2), 16 * 12, - 64, 48}; - SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; + SDL_Rect src = { 96 + 64 * (ttplayer.lenin_rem / 200 % 2), + 16 * 12, 64, 48 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } } for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; - SDL_Rect s = {(b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16}; + SDL_Rect s = { (b->txrcol * b->anim + b->rem / b->rate % b->anim) * + 16, + b->txrrow * 16, 16, 16 }; if (b->isdoor) { - SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32}; + SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } else { - SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32}; + SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } if (b->msg) { - SDL_Color c = {255, 255, 255, 255}; + SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + b->x, 20 + b->y, s->w, s->h}; + SDL_Rect dst = { 50 + b->x, 20 + b->y, s->w, s->h }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } } - SDL_Rect d = {14 + ttplayer.x, 14 + ttplayer.y, 32, 32}; + SDL_Rect d = { 14 + ttplayer.x, 14 + ttplayer.y, 32, 32 }; int dir = 0; if (ttplayer.xwalk == 1) dir = 6; else if (ttplayer.xwalk == -1) dir = 2; else if (ttplayer.ywalk == -1) dir = 4; - SDL_Rect s = {16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)), - 16 * 6, 16, 16}; + SDL_Rect s = { 16 * (8 * ttplayer.variant + dir + + (ttplayer.rem / 100 % 2)), + 16 * 6, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); if (ttplayer.until_gulag > 0) { double r = ttplayer.until_gulag / 10; - double f = - (double)(ttplayer.until_gulag) / 3000 * 2 * 3.14159265358979323846; - SDL_Rect s = {0, 16 * 12, 32, 48}; - SDL_Rect d = {ttplayer.x - 16 + r * cos(f), - ttplayer.y - 32 + r * sin(f), 64, 96}; + double f = (double)(ttplayer.until_gulag) / 3000 * 2 * + 3.14159265358979323846; + SDL_Rect s = { 0, 16 * 12, 32, 48 }; + SDL_Rect d = { ttplayer.x - 16 + r * cos(f), + ttplayer.y - 32 + r * sin(f), 64, 96 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } { - SDL_Rect src = {0, 16 * 11, 16, 16}; - SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64}; + SDL_Rect src = { 0, 16 * 11, 16, 16 }; + SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64 }; SDL_RenderCopy(ttrdr, tttxr, &src, &d); int count = ttplayer.keys[0]; int digits = 1; @@ -101,17 +104,18 @@ void tt_player_draw() count /= 10; } text[digits + 2] = 0; - SDL_Color c = {255, 255, 255, 255}; + SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, s->h * 2}; + SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, + s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } { - SDL_Rect src = {16, 16 * 11, 16, 16}; - SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64}; + SDL_Rect src = { 16, 16 * 11, 16, 16 }; + SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64 }; SDL_RenderCopy(ttrdr, tttxr, &src, &d); int count = ttplayer.keys[1]; int digits = 1; @@ -129,10 +133,11 @@ void tt_player_draw() count /= 10; } text[digits + 2] = 0; - SDL_Color c = {255, 255, 255, 255}; + SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2, s->h * 2}; + SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2, + s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); @@ -155,11 +160,11 @@ void tt_player_draw() count /= 10; } text[digits + 3] = 0; - SDL_Color c = {255, 255, 255, 255}; + SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2, - s->h * 2}; + SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2, + s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); @@ -185,11 +190,11 @@ void tt_player_draw() count /= 10; } text[digits + 6] = 0; - SDL_Color c = {255, 255, 255, 255}; + SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, s->w * 2, - s->h * 2}; + SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, + s->w * 2, s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); diff --git a/src/room.c b/src/room.c index 90c8430..a51c712 100644 --- a/src/room.c +++ b/src/room.c @@ -2,13 +2,14 @@ int tt_room_collide(tt_room *room, SDL_Rect *box) { - SDL_Rect r = {0, 0, 32, 16}; + SDL_Rect r = { 0, 0, 32, 16 }; int i, j; for (i = 0; i != TT_ROOM_H; ++i) { r.y = 32 * i; for (j = 0; j != TT_ROOM_W; ++j) { r.x = 32 * j; - if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0)) return 1; + if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0)) + return 1; } } return 0; -- cgit v1.2.3