#ifndef TT_INCLUDED_BODY #define TT_INCLUDED_BODY typedef struct tt_body { int x; int y; int xrem; int yrem; int xvel; int yvel; int txrrow; int txrcol; int rem; int anim; int rate; void (*collision_act)(struct tt_body *b); char *msg; int msglen; } tt_body; void tt_body_move(int d); #endif