#ifndef TT_INCLUDED_BODY #define TT_INCLUDED_BODY enum { colact_grib = 1, colact_gulag, colact_instgulag }; typedef struct tt_body { int x; int y; int xrem; int yrem; int xvel; int yvel; int txrrow; int txrcol; int rem; int anim; int rate; int collision_act; char *msg; int msglen; } tt_body; void tt_body_move(int d); #endif