#include "player.h" #include "globals.h" #include void tt_player_draw() { int i, j; tt_room *r = ttplayer.room; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { SDL_Rect d = { 14 + j * 32, 14 + i * 32, 32, 32 }; SDL_Rect *f = r->floor[i][j]; tt_body * w = r->walls[i][j]; if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); if (w) { SDL_Rect s = { (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, w->txrrow * 16, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } } } if (ttplayer.lenin_zhiv) { { SDL_Rect src = { 32 + 32 * (ttplayer.lenin_rem / 200 % 2), 16 * 12 + 4, 32, 38 }; SDL_Rect dst = { 14 + ttplayer.lenin_pos, 14 + 32 + 96 - 8 - 38 * 2, 64, 38 * 2 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } { SDL_Rect src = { 96 + 64 * (ttplayer.lenin_rem / 200 % 2), 16 * 12, 64, 48 }; SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } } for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; SDL_Rect s = { (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, b->txrrow * 16, 16, 16 }; if (b->isdoor) { SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } else { SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } if (b->msg) { SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); SDL_Rect dst = { 50 + b->x, 20 + b->y, s->w, s->h }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } } SDL_Rect d = { 14 + ttplayer.x, 14 + ttplayer.y, 32, 32 }; int dir = 0; if (ttplayer.xwalk == 1) dir = 6; else if (ttplayer.xwalk == -1) dir = 2; else if (ttplayer.ywalk == -1) dir = 4; SDL_Rect s = { 16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)), 16 * 6, 16, 16 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); if (ttplayer.until_gulag > 0) { double r = ttplayer.until_gulag / 10; double f = (double)(ttplayer.until_gulag) / 3000 * 2 * 3.14159265358979323846; SDL_Rect s = { 0, 16 * 12, 32, 48 }; SDL_Rect d = { ttplayer.x - 16 + r * cos(f), ttplayer.y - 32 + r * sin(f), 64, 96 }; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } { SDL_SetTextureAlphaMod(tttxr, 32); SDL_SetRenderTarget(ttrdr, lighttxr); SDL_RenderClear(ttrdr); int i; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; if ((7 == b->txrrow && b->txrcol <= 7) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; SDL_Rect d = { b->x, b->y, 64, 64 }; SDL_RenderCopy(ttrdr, tttxr, &src, &d); } } SDL_SetTextureAlphaMod(tttxr, 255); SDL_SetRenderTarget(ttrdr, 0); SDL_Rect dst = { 0, 0, 950, 540 }; SDL_RenderCopy(ttrdr, lighttxr, 0, &dst); } { SDL_Rect src = { 0, 16 * 11, 16, 16 }; SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64 }; SDL_RenderCopy(ttrdr, tttxr, &src, &d); int count = ttplayer.keys[0]; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(3 + digits); text[0] = 'x'; text[1] = ' '; int i; count = ttplayer.keys[0]; for (i = digits + 1; i != 1; --i) { text[i] = count % 10 + '0'; count /= 10; } text[digits + 2] = 0; SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } { SDL_Rect src = { 16, 16 * 11, 16, 16 }; SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64 }; SDL_RenderCopy(ttrdr, tttxr, &src, &d); int count = ttplayer.keys[1]; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(3 + digits); text[0] = 'x'; text[1] = ' '; int i; count = ttplayer.keys[1]; for (i = digits + 1; i != 1; --i) { text[i] = count % 10 + '0'; count /= 10; } text[digits + 2] = 0; SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2, s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } { int count = ttplayer.money; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(4 + digits); text[0] = '$'; text[1] = ' '; text[2] = ttplayer.money < 0 ? '-' : ' '; int i; count = ttplayer.money * (ttplayer.money < 0 ? -1 : 1); for (i = digits + 2; i != 2; --i) { text[i] = count % 10 + '0'; count /= 10; } text[digits + 3] = 0; SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2, s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } if (ttplayer.lenin_rem) { int count = ttplayer.lenin_rem / 1000; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(7 + digits); text[0] = 'T'; text[1] = 'i'; text[2] = 'm'; text[3] = 'e'; text[4] = ':'; text[5] = ' '; int i; count = ttplayer.lenin_rem / 1000; for (i = digits + 5; i != 5; --i) { text[i] = count % 10 + '0'; count /= 10; } text[digits + 6] = 0; SDL_Color c = { 255, 255, 255, 255 }; SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, s->w * 2, s->h * 2 }; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } }