#ifndef TAKETHIS_INCLUDED_ROOM #define TAKETHIS_INCLUDED_ROOM typedef struct tt_room { SDL_Rect *tiles[15][19]; tt_body *bodies[15][19]; } tt_room; tt_room *tt_room_load(int num); void tt_room_draw(tt_room *room); void tt_room_rtol(tt_room *right, tt_room *left, int permille); void tt_room_utod(tt_room *up, tt_room *down, int permille); #endif