#include "texture.h" const SDL_Rect tt_texture_floor = { 16 * 7, 0, 16, 16 }; const SDL_Rect tt_texture_corner_lu = { 16 * 5, 0, 16, 16 }; const SDL_Rect tt_texture_corner_ru = { 16 * 6, 0, 16, 16 }; const SDL_Rect tt_texture_corner_ld = { 16 * 5, 16, 16, 16 }; const SDL_Rect tt_texture_corner_rd = { 16 * 6, 16, 16, 16 }; const SDL_Rect tt_texture_wall_l = { 16 * 8, 0, 16, 16 }; const SDL_Rect tt_texture_wall_r = { 16 * 8, 16, 16, 16 }; const SDL_Rect tt_texture_wall_u = { 16 * 9, 0, 16, 16 }; const SDL_Rect tt_texture_wall_d = { 16 * 9, 16, 16, 16 }; const SDL_Rect tt_texture_player = { 0, 0, 0, 0 }; SDL_Texture *tt_texture_load(SDL_Renderer *rdr) { SDL_Surface *surf = SDL_LoadBMP("data/tiles.bmp"); SDL_Texture *res = SDL_CreateTextureFromSurface(rdr, surf); SDL_FreeSurface(surf); return res; }