#ifndef TAKETHIS_INCLUDED_TEXTURE #define TAKETHIS_INCLUDED_TEXTURE #include extern const SDL_Rect tt_texture_floor; extern const SDL_Rect tt_texture_corner_lu; extern const SDL_Rect tt_texture_corner_ru; extern const SDL_Rect tt_texture_corner_ld; extern const SDL_Rect tt_texture_corner_rd; extern const SDL_Rect tt_texture_wall_l; extern const SDL_Rect tt_texture_wall_r; extern const SDL_Rect tt_texture_wall_u; extern const SDL_Rect tt_texture_wall_d; extern const SDL_Rect tt_texture_player; SDL_Texture *tt_texture_load(SDL_Renderer *rdr); #endif