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-rw-r--r--src/body.c6
-rw-r--r--src/game.c347
-rw-r--r--src/player.c79
-rw-r--r--src/room.c5
4 files changed, 249 insertions, 188 deletions
diff --git a/src/body.c b/src/body.c
index ef020df..fa915bb 100644
--- a/src/body.c
+++ b/src/body.c
@@ -33,7 +33,7 @@ void tt_body_move(int d)
int eyr = b->yrem;
move(b, d);
{
- SDL_Rect box = {b->x + 5, b->y + 2, 22, 28};
+ SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 };
if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue;
}
b->x = ex;
@@ -43,7 +43,7 @@ void tt_body_move(int d)
b->xvel *= -1;
move(b, d);
{
- SDL_Rect box = {b->x + 5, b->y + 2, 22, 28};
+ SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 };
if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue;
}
b->x = ex;
@@ -54,7 +54,7 @@ void tt_body_move(int d)
b->yvel *= -1;
move(b, d);
{
- SDL_Rect box = {b->x + 5, b->y + 2, 22, 28};
+ SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 };
if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue;
}
b->x = ex;
diff --git a/src/game.c b/src/game.c
index 1347fbc..900f61b 100644
--- a/src/game.c
+++ b/src/game.c
@@ -246,7 +246,7 @@ static void load()
}
}
ttmap[i].bodies_count = readnum(f);
- ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body));
+ ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body));
for (p = 0; p != ttmap[i].bodies_count; ++p) {
tt_body *b = ttmap[i].bodies + p;
b->x = readnum(f);
@@ -428,7 +428,7 @@ static void step(int d)
ttplayer.xrem = ttplayer.xrem % 1000;
ttplayer.yrem = ttplayer.yrem % 1000;
{
- SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32};
+ SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 };
int out = tt_room_out(ttplayer.room, &box);
if (out) {
ttplayer.money--;
@@ -442,7 +442,7 @@ static void step(int d)
}
}
{
- SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32};
+ SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 };
if (tt_room_collide(ttplayer.room, &box)) {
ttplayer.x = x;
ttplayer.y = y;
@@ -451,11 +451,11 @@ static void step(int d)
tt_body_move(d);
{
int i;
- SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32};
+ SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 };
for (i = 0; i != ttplayer.room->bodies_count; ++i) {
tt_body *b = ttplayer.room->bodies + i;
if (b->isdoor) {
- SDL_Rect body = {b->x - 2, b->y - 2, 36, 36};
+ SDL_Rect body = { b->x - 2, b->y - 2, 36, 36 };
if (SDL_HasIntersection(&body, &box)) {
switch (b->collision_act) {
case colact_grib: gribtake(b); break;
@@ -466,7 +466,7 @@ static void step(int d)
}
}
} else {
- SDL_Rect body = {4 + b->x, 4 + b->y, 24, 24};
+ SDL_Rect body = { 4 + b->x, 4 + b->y, 24, 24 };
if (SDL_HasIntersection(&body, &box)) {
switch (b->collision_act) {
case colact_grib: gribtake(b); break;
@@ -541,14 +541,14 @@ static void gotofirstroom()
SDL_RenderClear(ttrdr);
SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 600));
tt_player_draw();
- SDL_Rect d = {14, 14, 32 * 20, 32 * 16};
+ SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 };
SDL_RenderFillRect(ttrdr, &d);
{
- SDL_Rect src = {0, 16 * 6, 16, 16};
- SDL_Rect dst = {14 + ttplayer.x - delta + rand() % delta,
- 14 + ttplayer.y - delta + rand() % delta,
- 32 + delta / 2 + (rand() % delta),
- 32 + delta / 2 + (rand() % delta)};
+ SDL_Rect src = { 0, 16 * 6, 16, 16 };
+ SDL_Rect dst = { 14 + ttplayer.x - delta + rand() % delta,
+ 14 + ttplayer.y - delta + rand() % delta,
+ 32 + delta / 2 + (rand() % delta),
+ 32 + delta / 2 + (rand() % delta) };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
SDL_RenderPresent(ttrdr);
@@ -616,7 +616,8 @@ static void gotogulag()
}
SDL_RenderClear(ttrdr);
if (delta < 4200)
- SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 800));
+ SDL_SetRenderDrawColor(ttrdr, 0, 0, 0,
+ min(255, delta * 256 / 800));
else {
if (!roomchanged) {
roomchanged = 1;
@@ -629,21 +630,21 @@ static void gotogulag()
255 - (delta - 4200) * 256 / 800);
}
tt_player_draw();
- SDL_Rect d = {14, 14, 32 * 20, 32 * 16};
+ SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 };
SDL_RenderFillRect(ttrdr, &d);
if (delta < 4200) {
- SDL_Color c = {128, 20, 20, min(255, delta * 256 / 800)};
+ SDL_Color c = { 128, 20, 20, min(255, delta * 256 / 800) };
SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf);
- SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2};
+ SDL_Rect dst = { 14, 14 + 32 * 7, surf->w * 2, surf->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(surf);
} else {
- SDL_Color c = {128, 20, 20, 255 - (delta - 4200) * 256 / 800};
+ SDL_Color c = { 128, 20, 20, 255 - (delta - 4200) * 256 / 800 };
SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf);
- SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2};
+ SDL_Rect dst = { 14, 14 + 32 * 7, surf->w * 2, surf->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(surf);
@@ -712,7 +713,8 @@ static void mausoleum()
}
SDL_RenderClear(ttrdr);
if (delta < 500)
- SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 500));
+ SDL_SetRenderDrawColor(ttrdr, 0, 0, 0,
+ min(255, delta * 256 / 500));
else {
if (!roomchanged) {
roomchanged = 1;
@@ -724,11 +726,11 @@ static void mausoleum()
}
tt_player_draw();
if (delta >= 500) {
- SDL_Rect src = {96, 16 * 12, 64, 48};
- SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96};
+ SDL_Rect src = { 96, 16 * 12, 64, 48 };
+ SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
- SDL_Rect d = {14, 14, 32 * 20, 32 * 16};
+ SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 };
SDL_RenderFillRect(ttrdr, &d);
SDL_RenderPresent(ttrdr);
newticks = SDL_GetTicks();
@@ -787,15 +789,15 @@ static void mausoleum()
tt_player_draw();
{
int lenin_size = delta * (48 - 4 - 6) / 14300;
- SDL_Rect src = {32, 16 * 12 + 4, 32, lenin_size};
- SDL_Rect dst = {14 + ttplayer.lenin_pos,
- 14 + 32 + 96 - 8 - lenin_size * 2, 64,
- lenin_size * 2};
+ SDL_Rect src = { 32, 16 * 12 + 4, 32, lenin_size };
+ SDL_Rect dst = { 14 + ttplayer.lenin_pos,
+ 14 + 32 + 96 - 8 - lenin_size * 2, 64,
+ lenin_size * 2 };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
{
- SDL_Rect src = {96, 16 * 12, 64, 48};
- SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96};
+ SDL_Rect src = { 96, 16 * 12, 64, 48 };
+ SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
SDL_RenderPresent(ttrdr);
@@ -869,16 +871,16 @@ void changeroom(int out)
tt_room *r = ttplayer.room->neighbours[out];
for (i = 0; i != TT_ROOM_H; ++i) {
for (j = 0; j != TT_ROOM_W; ++j) {
- SDL_Rect d = {14 + j * 32 + fullx + transx,
- 14 + i * 32 + fully + transy, 32, 32};
+ SDL_Rect d = { 14 + j * 32 + fullx + transx,
+ 14 + i * 32 + fully + transy, 32, 32 };
SDL_Rect *f = r->floor[i][j];
tt_body * w = r->walls[i][j];
if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d);
if (w) {
- SDL_Rect s = {
- (w->txrcol * w->anim + w->rem / w->rate % w->anim) *
- 16,
- w->txrrow * 16, 16, 16};
+ SDL_Rect s = { (w->txrcol * w->anim +
+ w->rem / w->rate % w->anim) *
+ 16,
+ w->txrrow * 16, 16, 16 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
}
@@ -888,16 +890,18 @@ void changeroom(int out)
tt_body *b = r->bodies + i;
SDL_Rect s = {
(b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16,
- b->txrrow * 16, 16, 16};
- SDL_Rect d = {14 + b->x + fullx + transx,
- 14 + b->y + fully + transy, 32, 32};
+ b->txrrow * 16, 16, 16
+ };
+ SDL_Rect d = { 14 + b->x + fullx + transx,
+ 14 + b->y + fully + transy, 32, 32 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
if (b->msg) {
- SDL_Color c = {255, 255, 255, 255};
- SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c);
- SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + b->x + fullx + transx,
- 20 + b->y + fully + transy, s->w, s->h};
+ SDL_Color c = { 255, 255, 255, 255 };
+ SDL_Surface *s =
+ TTF_RenderText_Blended(ttfont, b->msg, c);
+ SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
+ SDL_Rect dst = { 50 + b->x + fullx + transx,
+ 20 + b->y + fully + transy, s->w, s->h };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
@@ -909,16 +913,16 @@ void changeroom(int out)
tt_room *r = ttplayer.room;
for (i = 0; i != TT_ROOM_H; ++i) {
for (j = 0; j != TT_ROOM_W; ++j) {
- SDL_Rect d = {14 + j * 32 + transx, 14 + i * 32 + transy,
- 32, 32};
+ SDL_Rect d = { 14 + j * 32 + transx, 14 + i * 32 + transy,
+ 32, 32 };
SDL_Rect *f = r->floor[i][j];
tt_body * w = r->walls[i][j];
if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d);
if (w) {
- SDL_Rect s = {
- (w->txrcol * w->anim + w->rem / w->rate % w->anim) *
- 16,
- w->txrrow * 16, 16, 16};
+ SDL_Rect s = { (w->txrcol * w->anim +
+ w->rem / w->rate % w->anim) *
+ 16,
+ w->txrrow * 16, 16, 16 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
}
@@ -928,136 +932,187 @@ void changeroom(int out)
tt_body *b = r->bodies + i;
SDL_Rect s = {
(b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16,
- b->txrrow * 16, 16, 16};
- SDL_Rect d = {14 + b->x + transx, 14 + b->y + transy, 32, 32};
+ b->txrrow * 16, 16, 16
+ };
+ SDL_Rect d = { 14 + b->x + transx, 14 + b->y + transy, 32,
+ 32 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
if (b->msg) {
- SDL_Color c = {255, 255, 255, 255};
- SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c);
+ SDL_Color c = { 255, 255, 255, 255 };
+ SDL_Surface *s =
+ TTF_RenderText_Blended(ttfont, b->msg, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + b->x + transx, 20 + b->y + transy,
- s->w, s->h};
+ SDL_Rect dst = { 50 + b->x + transx, 20 + b->y + transy,
+ s->w, s->h };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
}
}
- SDL_Rect d = {14 + ttplayer.x + transx + playx,
- 14 + ttplayer.y + transy + playy, 32, 32};
+ SDL_Rect d = { 14 + ttplayer.x + transx + playx,
+ 14 + ttplayer.y + transy + playy, 32, 32 };
int dir = 0;
if (ttplayer.xwalk == 1) dir = 6;
else if (ttplayer.xwalk == -1)
dir = 2;
else if (ttplayer.ywalk == -1)
dir = 4;
- SDL_Rect s = {
- 16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)),
- 16 * 6, 16, 16};
+ SDL_Rect s = { 16 * (8 * ttplayer.variant + dir +
+ (ttplayer.rem / 100 % 2)),
+ 16 * 6, 16, 16 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
{
- SDL_Rect d = {0, 0, 14, 540};
+ SDL_Rect d = { 0, 0, 14, 540 };
SDL_RenderFillRect(ttrdr, &d);
}
{
- SDL_Rect d = {0, 0, 950, 14};
+ SDL_Rect d = { 0, 0, 950, 14 };
SDL_RenderFillRect(ttrdr, &d);
}
{
- SDL_Rect d = {14 + TT_ROOM_W * 32, 0, 950 - 14 - TT_ROOM_W * 32,
- 540};
+ SDL_Rect d = { 14 + TT_ROOM_W * 32, 0, 950, 540 };
SDL_RenderFillRect(ttrdr, &d);
}
{
- SDL_Rect d = {0, 14 + TT_ROOM_H * 32, 950,
- 540 - 14 - TT_ROOM_H * 32};
+ SDL_Rect d = { 0, 14 + TT_ROOM_H * 32, 950, 540 };
SDL_RenderFillRect(ttrdr, &d);
}
- SDL_RenderPresent(ttrdr);
- newticks = SDL_GetTicks();
+ {
+ SDL_Rect src = { 0, 16 * 11, 16, 16 };
+ SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64 };
+ SDL_RenderCopy(ttrdr, tttxr, &src, &d);
+ int count = ttplayer.keys[0];
+ int digits = 1;
+ while (count / 10) {
+ ++digits;
+ count /= 10;
+ }
+ char *text = malloc(3 + digits);
+ text[0] = 'x';
+ text[1] = ' ';
+ int i;
+ count = ttplayer.keys[0];
+ for (i = digits + 1; i != 1; --i) {
+ text[i] = count % 10 + '0';
+ count /= 10;
+ }
+ text[digits + 2] = 0;
+ SDL_Color c = { 255, 255, 255, 255 };
+ SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c);
+ SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
+ SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2,
+ s->h * 2 };
+ SDL_RenderCopy(ttrdr, t, 0, &dst);
+ SDL_DestroyTexture(t);
+ SDL_FreeSurface(s);
+ }
+ {
+ SDL_Rect src = { 16, 16 * 11, 16, 16 };
+ SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64 };
+ SDL_RenderCopy(ttrdr, tttxr, &src, &d);
+ int count = ttplayer.keys[1];
+ int digits = 1;
+ while (count / 10) {
+ ++digits;
+ count /= 10;
+ }
+ char *text = malloc(3 + digits);
+ text[0] = 'x';
+ text[1] = ' ';
+ int i;
+ count = ttplayer.keys[1];
+ for (i = digits + 1; i != 1; --i) {
+ text[i] = count % 10 + '0';
+ count /= 10;
+ }
+ text[digits + 2] = 0;
+ SDL_Color c = { 255, 255, 255, 255 };
+ SDL_RenderPresent(ttrdr);
+ newticks = SDL_GetTicks();
+ }
+ if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32;
+ else if (out == 1)
+ ttplayer.x = 0;
+ else if (out == 2)
+ ttplayer.y = 0;
+ else if (out == 3)
+ ttplayer.x = TT_ROOM_W * 32 - 32;
+ ttplayer.room = ttplayer.room->neighbours[out];
+ ticks = SDL_GetTicks();
+ magic = 0;
}
- if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32;
- else if (out == 1)
- ttplayer.x = 0;
- else if (out == 2)
- ttplayer.y = 0;
- else if (out == 3)
- ttplayer.x = TT_ROOM_W * 32 - 32;
- ttplayer.room = ttplayer.room->neighbours[out];
- ticks = SDL_GetTicks();
- magic = 0;
-}
-void tt_mainloop()
-{
- keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0;
- ticks = SDL_GetTicks();
- while (!q) {
- SDL_Event e;
- while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) q = 1;
- else if (e.type == SDL_KEYDOWN) {
- int code = e.key.keysym.scancode;
- if (code == SDL_SCANCODE_W) keyw = 1;
- else if (code == SDL_SCANCODE_S)
- keys = 1;
- else if (code == SDL_SCANCODE_A)
- keya = 1;
- else if (code == SDL_SCANCODE_D)
- keyd = 1;
- else if (code == SDL_SCANCODE_UP)
- arru = 1;
- else if (code == SDL_SCANCODE_RIGHT)
- arrr = 1;
- else if (code == SDL_SCANCODE_DOWN)
- arrd = 1;
- else if (code == SDL_SCANCODE_LEFT)
- arrl = 1;
- else if (code == SDL_SCANCODE_F5)
- save();
- else if (code == SDL_SCANCODE_F6)
- load();
- else if (code == SDL_SCANCODE_F11) {
- SDL_SetWindowFullscreen(
- ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN);
- fullscreen = !fullscreen;
+ void tt_mainloop()
+ {
+ keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0;
+ ticks = SDL_GetTicks();
+ while (!q) {
+ SDL_Event e;
+ while (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) q = 1;
+ else if (e.type == SDL_KEYDOWN) {
+ int code = e.key.keysym.scancode;
+ if (code == SDL_SCANCODE_W) keyw = 1;
+ else if (code == SDL_SCANCODE_S)
+ keys = 1;
+ else if (code == SDL_SCANCODE_A)
+ keya = 1;
+ else if (code == SDL_SCANCODE_D)
+ keyd = 1;
+ else if (code == SDL_SCANCODE_UP)
+ arru = 1;
+ else if (code == SDL_SCANCODE_RIGHT)
+ arrr = 1;
+ else if (code == SDL_SCANCODE_DOWN)
+ arrd = 1;
+ else if (code == SDL_SCANCODE_LEFT)
+ arrl = 1;
+ else if (code == SDL_SCANCODE_F5)
+ save();
+ else if (code == SDL_SCANCODE_F6)
+ load();
+ else if (code == SDL_SCANCODE_F11) {
+ SDL_SetWindowFullscreen(
+ ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN);
+ fullscreen = !fullscreen;
+ }
+ } else if (e.type == SDL_KEYUP) {
+ int code = e.key.keysym.scancode;
+ if (code == SDL_SCANCODE_W) keyw = 0;
+ else if (code == SDL_SCANCODE_S)
+ keys = 0;
+ else if (code == SDL_SCANCODE_A)
+ keya = 0;
+ else if (code == SDL_SCANCODE_D)
+ keyd = 0;
+ else if (code == SDL_SCANCODE_UP)
+ arru = 0;
+ else if (code == SDL_SCANCODE_RIGHT)
+ arrr = 0;
+ else if (code == SDL_SCANCODE_DOWN)
+ arrd = 0;
+ else if (code == SDL_SCANCODE_LEFT)
+ arrl = 0;
}
- } else if (e.type == SDL_KEYUP) {
- int code = e.key.keysym.scancode;
- if (code == SDL_SCANCODE_W) keyw = 0;
- else if (code == SDL_SCANCODE_S)
- keys = 0;
- else if (code == SDL_SCANCODE_A)
- keya = 0;
- else if (code == SDL_SCANCODE_D)
- keyd = 0;
- else if (code == SDL_SCANCODE_UP)
- arru = 0;
- else if (code == SDL_SCANCODE_RIGHT)
- arrr = 0;
- else if (code == SDL_SCANCODE_DOWN)
- arrd = 0;
- else if (code == SDL_SCANCODE_LEFT)
- arrl = 0;
}
- }
- ttplayer.ywalk = (keys | arrd) - (keyw | arru);
- ttplayer.xwalk = (keyd | arrr) - (keya | arrl);
- int newticks = SDL_GetTicks();
- step(newticks - ticks);
- ticks = newticks;
- SDL_RenderClear(ttrdr);
- tt_player_draw();
- SDL_RenderPresent(ttrdr);
- if (magic == tt_gotofirstroom) {
- gotofirstroom();
- } else if (magic == tt_gotogulag) {
- gotogulag();
- } else if (magic == tt_mausoleum) {
- mausoleum();
- } else if (magic >= tt_changeroom) {
- changeroom(magic - tt_changeroom);
+ ttplayer.ywalk = (keys | arrd) - (keyw | arru);
+ ttplayer.xwalk = (keyd | arrr) - (keya | arrl);
+ int newticks = SDL_GetTicks();
+ step(newticks - ticks);
+ ticks = newticks;
+ SDL_RenderClear(ttrdr);
+ tt_player_draw();
+ SDL_RenderPresent(ttrdr);
+ if (magic == tt_gotofirstroom) {
+ gotofirstroom();
+ } else if (magic == tt_gotogulag) {
+ gotogulag();
+ } else if (magic == tt_mausoleum) {
+ mausoleum();
+ } else if (magic >= tt_changeroom) {
+ changeroom(magic - tt_changeroom);
+ }
}
}
-}
diff --git a/src/player.c b/src/player.c
index 93c4778..02b2c08 100644
--- a/src/player.c
+++ b/src/player.c
@@ -9,14 +9,15 @@ void tt_player_draw()
tt_room *r = ttplayer.room;
for (i = 0; i != TT_ROOM_H; ++i) {
for (j = 0; j != TT_ROOM_W; ++j) {
- SDL_Rect d = {14 + j * 32, 14 + i * 32, 32, 32};
+ SDL_Rect d = { 14 + j * 32, 14 + i * 32, 32, 32 };
SDL_Rect *f = r->floor[i][j];
tt_body * w = r->walls[i][j];
if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d);
if (w) {
SDL_Rect s = {
(w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16,
- w->txrrow * 16, 16, 16};
+ w->txrrow * 16, 16, 16
+ };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
}
@@ -24,66 +25,68 @@ void tt_player_draw()
if (ttplayer.lenin_zhiv) {
{
- SDL_Rect src = {32 + 32 * (ttplayer.lenin_rem / 200 % 2),
- 16 * 12 + 4, 32, 38};
- SDL_Rect dst = {14 + ttplayer.lenin_pos, 14 + 32 + 96 - 8 - 38 * 2,
- 64, 38 * 2};
+ SDL_Rect src = { 32 + 32 * (ttplayer.lenin_rem / 200 % 2),
+ 16 * 12 + 4, 32, 38 };
+ SDL_Rect dst = { 14 + ttplayer.lenin_pos,
+ 14 + 32 + 96 - 8 - 38 * 2, 64, 38 * 2 };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
{
- SDL_Rect src = {96 + 64 * (ttplayer.lenin_rem / 200 % 2), 16 * 12,
- 64, 48};
- SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96};
+ SDL_Rect src = { 96 + 64 * (ttplayer.lenin_rem / 200 % 2),
+ 16 * 12, 64, 48 };
+ SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 };
SDL_RenderCopy(ttrdr, tttxr, &src, &dst);
}
}
for (i = 0; i != r->bodies_count; ++i) {
tt_body *b = r->bodies + i;
- SDL_Rect s = {(b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16,
- b->txrrow * 16, 16, 16};
+ SDL_Rect s = { (b->txrcol * b->anim + b->rem / b->rate % b->anim) *
+ 16,
+ b->txrrow * 16, 16, 16 };
if (b->isdoor) {
- SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32};
+ SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
} else {
- SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32};
+ SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
if (b->msg) {
- SDL_Color c = {255, 255, 255, 255};
+ SDL_Color c = { 255, 255, 255, 255 };
SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + b->x, 20 + b->y, s->w, s->h};
+ SDL_Rect dst = { 50 + b->x, 20 + b->y, s->w, s->h };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
}
}
- SDL_Rect d = {14 + ttplayer.x, 14 + ttplayer.y, 32, 32};
+ SDL_Rect d = { 14 + ttplayer.x, 14 + ttplayer.y, 32, 32 };
int dir = 0;
if (ttplayer.xwalk == 1) dir = 6;
else if (ttplayer.xwalk == -1)
dir = 2;
else if (ttplayer.ywalk == -1)
dir = 4;
- SDL_Rect s = {16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)),
- 16 * 6, 16, 16};
+ SDL_Rect s = { 16 * (8 * ttplayer.variant + dir +
+ (ttplayer.rem / 100 % 2)),
+ 16 * 6, 16, 16 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
if (ttplayer.until_gulag > 0) {
double r = ttplayer.until_gulag / 10;
- double f =
- (double)(ttplayer.until_gulag) / 3000 * 2 * 3.14159265358979323846;
- SDL_Rect s = {0, 16 * 12, 32, 48};
- SDL_Rect d = {ttplayer.x - 16 + r * cos(f),
- ttplayer.y - 32 + r * sin(f), 64, 96};
+ double f = (double)(ttplayer.until_gulag) / 3000 * 2 *
+ 3.14159265358979323846;
+ SDL_Rect s = { 0, 16 * 12, 32, 48 };
+ SDL_Rect d = { ttplayer.x - 16 + r * cos(f),
+ ttplayer.y - 32 + r * sin(f), 64, 96 };
SDL_RenderCopy(ttrdr, tttxr, &s, &d);
}
{
- SDL_Rect src = {0, 16 * 11, 16, 16};
- SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64};
+ SDL_Rect src = { 0, 16 * 11, 16, 16 };
+ SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64 };
SDL_RenderCopy(ttrdr, tttxr, &src, &d);
int count = ttplayer.keys[0];
int digits = 1;
@@ -101,17 +104,18 @@ void tt_player_draw()
count /= 10;
}
text[digits + 2] = 0;
- SDL_Color c = {255, 255, 255, 255};
+ SDL_Color c = { 255, 255, 255, 255 };
SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, s->h * 2};
+ SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2,
+ s->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
}
{
- SDL_Rect src = {16, 16 * 11, 16, 16};
- SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64};
+ SDL_Rect src = { 16, 16 * 11, 16, 16 };
+ SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64 };
SDL_RenderCopy(ttrdr, tttxr, &src, &d);
int count = ttplayer.keys[1];
int digits = 1;
@@ -129,10 +133,11 @@ void tt_player_draw()
count /= 10;
}
text[digits + 2] = 0;
- SDL_Color c = {255, 255, 255, 255};
+ SDL_Color c = { 255, 255, 255, 255 };
SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2, s->h * 2};
+ SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2,
+ s->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
@@ -155,11 +160,11 @@ void tt_player_draw()
count /= 10;
}
text[digits + 3] = 0;
- SDL_Color c = {255, 255, 255, 255};
+ SDL_Color c = { 255, 255, 255, 255 };
SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2,
- s->h * 2};
+ SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2,
+ s->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
@@ -185,11 +190,11 @@ void tt_player_draw()
count /= 10;
}
text[digits + 6] = 0;
- SDL_Color c = {255, 255, 255, 255};
+ SDL_Color c = { 255, 255, 255, 255 };
SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c);
SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s);
- SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, s->w * 2,
- s->h * 2};
+ SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96,
+ s->w * 2, s->h * 2 };
SDL_RenderCopy(ttrdr, t, 0, &dst);
SDL_DestroyTexture(t);
SDL_FreeSurface(s);
diff --git a/src/room.c b/src/room.c
index 90c8430..a51c712 100644
--- a/src/room.c
+++ b/src/room.c
@@ -2,13 +2,14 @@
int tt_room_collide(tt_room *room, SDL_Rect *box)
{
- SDL_Rect r = {0, 0, 32, 16};
+ SDL_Rect r = { 0, 0, 32, 16 };
int i, j;
for (i = 0; i != TT_ROOM_H; ++i) {
r.y = 32 * i;
for (j = 0; j != TT_ROOM_W; ++j) {
r.x = 32 * j;
- if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0)) return 1;
+ if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0))
+ return 1;
}
}
return 0;