diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/body.c | 30 | ||||
-rw-r--r-- | src/body.h | 43 | ||||
-rw-r--r-- | src/game.c | 912 | ||||
-rw-r--r-- | src/game.h | 2 | ||||
-rw-r--r-- | src/globals.c | 1 | ||||
-rw-r--r-- | src/globals.h | 9 | ||||
-rw-r--r-- | src/main.c | 31 | ||||
-rw-r--r-- | src/map.c | 442 | ||||
-rw-r--r-- | src/map.h | 3 | ||||
-rw-r--r-- | src/player.c | 156 | ||||
-rw-r--r-- | src/player.h | 28 | ||||
-rw-r--r-- | src/room.c | 8 | ||||
-rw-r--r-- | src/room.h | 14 |
13 files changed, 878 insertions, 801 deletions
@@ -1,9 +1,8 @@ #include "body.h" -#include <SDL2/SDL_ttf.h> -#include "room.h" #include "globals.h" - +#include "room.h" +#include <SDL2/SDL_ttf.h> static void move(tt_body *b, int d) { @@ -15,11 +14,10 @@ static void move(tt_body *b, int d) b->yrem = b->yrem % 1000; } - void tt_body_move(int d) { tt_room *r = ttplayer.room; - int i, j; + int i, j; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { tt_body *w = r->walls[i][j]; @@ -29,38 +27,38 @@ void tt_body_move(int d) for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; b->rem += d; - int ex = b->x; + int ex = b->x; int exr = b->xrem; - int ey = b->y; + int ey = b->y; int eyr = b->yrem; move(b, d); { - SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; + SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } - b->x = ex; - b->y = ey; + b->x = ex; + b->y = ey; b->xrem = exr; b->yrem = eyr; b->xvel *= -1; move(b, d); { - SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; + SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } - b->x = ex; - b->y = ey; + b->x = ex; + b->y = ey; b->xrem = exr; b->yrem = eyr; b->xvel *= -1; b->yvel *= -1; move(b, d); { - SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 }; + SDL_Rect box = {b->x + 5, b->y + 2, 22, 28}; if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue; } - b->x = ex; - b->y = ey; + b->x = ex; + b->y = ey; b->xrem = exr; b->yrem = eyr; b->xvel *= -1; @@ -1,33 +1,32 @@ #ifndef TT_INCLUDED_BODY #define TT_INCLUDED_BODY - -enum { colact_grib = 1, - colact_gulag, - colact_instgulag, - colact_key, - colact_door }; +enum { + colact_grib = 1, + colact_gulag, + colact_instgulag, + colact_key, + colact_door +}; typedef struct tt_body { - int x; - int y; - int xrem; - int yrem; - int xvel; - int yvel; - int txrrow; - int txrcol; - int rem; - int anim; - int rate; - int collision_act; + int x; + int y; + int xrem; + int yrem; + int xvel; + int yvel; + int txrrow; + int txrcol; + int rem; + int anim; + int rate; + int collision_act; char *msg; - int msglen; - int isdoor; + int msglen; + int isdoor; } tt_body; - void tt_body_move(int d); - #endif @@ -1,26 +1,26 @@ #include "game.h" +#include "globals.h" +#include "map.h" #include <SDL2/SDL.h> #include <stdio.h> -#include "map.h" -#include "globals.h" - -int magic = 0; +int magic = 0; int first_gulag = 1; +int fullscreen = 0; static int ticks; static char *readline(FILE *f) { - int c = fgetc(f); - char *res = 0; - int reslen = 0; + int c = fgetc(f); + char *res = 0; + int reslen = 0; while (c != EOF && c != '\n') { ++reslen; - res = realloc(res, reslen + 1); + res = realloc(res, reslen + 1); res[reslen - 1] = c; - c = fgetc(f); + c = fgetc(f); } res[reslen] = 0; return res; @@ -48,11 +48,11 @@ static void outnum(FILE *f, int n) static int readnum(FILE *f) { int sign = 1; - int n = 0; - int c = fgetc(f); + int n = 0; + int c = fgetc(f); if (c == '-') { sign = -1; - c = fgetc(f); + c = fgetc(f); } while (c != EOF && c != '\n') { n *= 10; @@ -66,11 +66,15 @@ static void save() { FILE *f = fopen("save", "w"); outnum(f, first_gulag); - if (curmus == grib) fputs("g\n", f); - else if (curmus == ussr) fputs("u\n", f); - else if (curmus == stalin) fputs("s\n", f); - else if (curmus == lenin) fputs("l\n", f); - else fputs("0\n", f); + if (curmus == grib) fputs("g\n", f); + else if (curmus == ussr) + fputs("u\n", f); + else if (curmus == stalin) + fputs("s\n", f); + else if (curmus == lenin) + fputs("l\n", f); + else + fputs("0\n", f); fputc(ttplayer.room - ttmap, f); fputc('\n', f); outnum(f, ttplayer.x); @@ -101,7 +105,8 @@ static void save() outnum(f, r->y); outnum(f, r->w); outnum(f, r->h); - } else fputc('\n', f); + } else + fputc('\n', f); tt_body *w = ttmap[i].walls[p][q]; if (w) { fputs("1\n", f); @@ -121,7 +126,8 @@ static void save() outnum(f, w->msglen); if (w->msg) fputs(w->msg, f); fputc('\n', f); - } else fputc('\n', f); + } else + fputc('\n', f); } } outnum(f, ttmap[i].bodies_count); @@ -154,9 +160,9 @@ static void save() static void load() { - FILE *f = fopen("save", "r"); + FILE *f = fopen("save", "r"); first_gulag = readnum(f); - int c = fgetc(f); + int c = fgetc(f); if (c == 'g') { if (curmus != grib) { curmus = grib; @@ -184,22 +190,22 @@ static void load() fgetc(f); ttplayer.room = ttmap + fgetc(f); fgetc(f); - ttplayer.x = readnum(f); - ttplayer.y = readnum(f); - ttplayer.xrem = readnum(f); - ttplayer.yrem = readnum(f); - ttplayer.variant = readnum(f); - ttplayer.rem = readnum(f); - ttplayer.money = readnum(f); - ttplayer.keys[0] = readnum(f); - ttplayer.keys[1] = readnum(f); - ttplayer.tobein_gulag = readnum(f); - ttplayer.until_gulag = readnum(f); - ttplayer.lenin_pos = readnum(f); + ttplayer.x = readnum(f); + ttplayer.y = readnum(f); + ttplayer.xrem = readnum(f); + ttplayer.yrem = readnum(f); + ttplayer.variant = readnum(f); + ttplayer.rem = readnum(f); + ttplayer.money = readnum(f); + ttplayer.keys[0] = readnum(f); + ttplayer.keys[1] = readnum(f); + ttplayer.tobein_gulag = readnum(f); + ttplayer.until_gulag = readnum(f); + ttplayer.lenin_pos = readnum(f); ttplayer.lenin_pos_rem = readnum(f); - ttplayer.lenin_vel = readnum(f); - ttplayer.lenin_zhiv = readnum(f); - ttplayer.lenin_rem = readnum(f); + ttplayer.lenin_vel = readnum(f); + ttplayer.lenin_zhiv = readnum(f); + ttplayer.lenin_rem = readnum(f); tt_map_free(); int i; for (i = '0'; i != '~'; ++i) { @@ -207,54 +213,56 @@ static void load() for (p = 0; p != TT_ROOM_H; ++p) { for (q = 0; q != TT_ROOM_W; ++q) { if (readnum(f)) { - ttmap[i].floor[p][q] = malloc(sizeof(SDL_Rect)); + ttmap[i].floor[p][q] = malloc(sizeof(SDL_Rect)); ttmap[i].floor[p][q]->x = readnum(f); ttmap[i].floor[p][q]->y = readnum(f); ttmap[i].floor[p][q]->w = readnum(f); ttmap[i].floor[p][q]->h = readnum(f); - } else ttmap[i].floor[p][q] = 0; + } else + ttmap[i].floor[p][q] = 0; if (readnum(f)) { tt_body *b = ttmap[i].walls[p][q] = malloc(sizeof(*b)); - b->x = readnum(f); - b->y = readnum(f); - b->xrem = readnum(f); - b->yrem = readnum(f); - b->xvel = readnum(f); - b->yvel = readnum(f); - b->txrrow = readnum(f); - b->txrcol = readnum(f); - b->rem = readnum(f); - b->anim = readnum(f); - b->rate = readnum(f); - b->collision_act = readnum(f); - b->isdoor = readnum(f); - b->msglen = readnum(f); + b->x = readnum(f); + b->y = readnum(f); + b->xrem = readnum(f); + b->yrem = readnum(f); + b->xvel = readnum(f); + b->yvel = readnum(f); + b->txrrow = readnum(f); + b->txrcol = readnum(f); + b->rem = readnum(f); + b->anim = readnum(f); + b->rate = readnum(f); + b->collision_act = readnum(f); + b->isdoor = readnum(f); + b->msglen = readnum(f); if (b->msglen) b->msg = readline(f); else { b->msg = 0; fgetc(f); } - } else ttmap[i].walls[p][q] = 0; + } else + ttmap[i].walls[p][q] = 0; } } ttmap[i].bodies_count = readnum(f); - ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body)); + ttmap[i].bodies = malloc(ttmap[i].bodies_count * sizeof(tt_body)); for (p = 0; p != ttmap[i].bodies_count; ++p) { - tt_body *b = ttmap[i].bodies + p; - b->x = readnum(f); - b->y = readnum(f); - b->xrem = readnum(f); - b->yrem = readnum(f); - b->xvel = readnum(f); - b->yvel = readnum(f); - b->txrrow = readnum(f); - b->txrcol = readnum(f); - b->rem = readnum(f); - b->anim = readnum(f); - b->rate = readnum(f); + tt_body *b = ttmap[i].bodies + p; + b->x = readnum(f); + b->y = readnum(f); + b->xrem = readnum(f); + b->yrem = readnum(f); + b->xvel = readnum(f); + b->yvel = readnum(f); + b->txrrow = readnum(f); + b->txrcol = readnum(f); + b->rem = readnum(f); + b->anim = readnum(f); + b->rate = readnum(f); b->collision_act = readnum(f); - b->isdoor = readnum(f); - b->msglen = readnum(f); + b->isdoor = readnum(f); + b->msglen = readnum(f); if (b->msglen) b->msg = readline(f); else { b->msg = 0; @@ -274,7 +282,7 @@ static const char *gulagmsg = " GULAG HAS YOU"; static void directly_gulag(tt_body *b) { gulagmsg = " Communism is Indestructable"; - magic = tt_gotogulag; + magic = tt_gotogulag; Mix_PlayMusic(ussr, -1); curmus = ussr; } @@ -282,12 +290,12 @@ static void directly_gulag(tt_body *b) static void togulag(tt_body *b) { ttplayer.tobein_gulag = 1; - b->collision_act = 0; - b->anim = 1; - b->txrrow = 0; - b->txrcol = 15; - b->msg = 0; - b->msglen = 0; + b->collision_act = 0; + b->anim = 1; + b->txrrow = 0; + b->txrcol = 15; + b->msg = 0; + b->msglen = 0; } static void gribtake(tt_body *b) @@ -295,55 +303,56 @@ static void gribtake(tt_body *b) curmus = grib; Mix_PlayMusic(grib, -1); b->collision_act = 0; - b->anim = 1; - b->txrrow = 0; - b->txrcol = 15; - b->msg = 0; - b->msglen = 0; + b->anim = 1; + b->txrrow = 0; + b->txrcol = 15; + b->msg = 0; + b->msglen = 0; ttplayer.variant = 1; - magic = tt_gotofirstroom; + magic = tt_gotofirstroom; } static void keytake(tt_body *b) { ttplayer.keys[b->txrcol]++; b->collision_act = 0; - b->txrrow = 0; - b->txrcol = 15; - b->msg = 0; - b->msglen = 0; + b->txrrow = 0; + b->txrcol = 15; + b->msg = 0; + b->msglen = 0; } static void doorcol(tt_body *b) { if (ttplayer.keys[b->txrrow - 4]) { - int i; - tt_room *r = ttplayer.room; + int i; + tt_room *r = ttplayer.room; tt_body *part = 0; for (i = 0; i != r->bodies_count; i++) { - part = r->bodies + i; + part = r->bodies + i; int dx = (part->x - b->x) / 32; int xe = (part->x - b->x) % 32; int dy = (part->y - b->y) / 32; int ye = (part->y - b->y) % 32; if (part->isdoor && !xe && !ye && - ((dx == 1 || dx == -1) ^ (dy == 1 || dy == -1))) break; + ((dx == 1 || dx == -1) ^ (dy == 1 || dy == -1))) + break; } free(r->walls[b->y / 32][b->x / 32]); r->walls[b->y / 32][b->x / 32] = 0; free(r->walls[part->y / 32][part->x / 32]); r->walls[part->y / 32][part->x / 32] = 0; ttplayer.keys[b->txrrow - 4]--; - b->collision_act = 0; - b->txrrow = 0; - b->txrcol = 15; - b->msg = 0; - b->msglen = 0; + b->collision_act = 0; + b->txrrow = 0; + b->txrcol = 15; + b->msg = 0; + b->msglen = 0; part->collision_act = 0; - part->txrrow = 0; - part->txrcol = 15; - part->msg = 0; - part->msglen = 0; + part->txrrow = 0; + part->txrcol = 15; + part->msg = 0; + part->msglen = 0; } } @@ -351,9 +360,7 @@ static void step(int d) { int xw = ttplayer.xwalk * 200; int yw = ttplayer.ywalk * 200; - if (xw || yw) { - ttplayer.rem += d; - } + if (xw || yw) { ttplayer.rem += d; } if (ttplayer.lenin_zhiv) { int oldpos = ttplayer.lenin_pos; ttplayer.lenin_rem += d; @@ -369,30 +376,30 @@ static void step(int d) if (!lenin_grib) { lenin_grib = 1; ttplayer.room->bodies_count++; - ttplayer.room->bodies = realloc( - ttplayer.room->bodies, - sizeof(tt_body) * ttplayer.room->bodies_count - ); - tt_body *b = ttplayer.room->bodies + - ttplayer.room->bodies_count - 1; - b->x = ttplayer.lenin_pos; - b->y = 32; - b->xrem = 0; - b->yrem = 0; - b->rem = 0; - b->txrrow = 8; - b->txrcol = rand() % 4; - b->anim = 4; - b->rate = 150 + (rand() % 50 - 25); + ttplayer.room->bodies = + realloc(ttplayer.room->bodies, + sizeof(tt_body) * ttplayer.room->bodies_count); + tt_body *b = + ttplayer.room->bodies + ttplayer.room->bodies_count - 1; + b->x = ttplayer.lenin_pos; + b->y = 32; + b->xrem = 0; + b->yrem = 0; + b->rem = 0; + b->txrrow = 8; + b->txrcol = rand() % 4; + b->anim = 4; + b->rate = 150 + (rand() % 50 - 25); b->collision_act = colact_instgulag; - b->msg = 0; - b->msglen = 0; - b->yvel = rand() % 100 - 50; - b->yvel = b->yvel < 0 ? b->yvel - 50 : b->yvel + 50; - b->xvel = rand() % 100 - 50; - b->xvel = b->yvel < 0 ? b->yvel - 50 : b->yvel + 50; + b->msg = 0; + b->msglen = 0; + b->yvel = rand() % 100 - 50; + b->yvel = b->yvel < 0 ? b->yvel - 50 : b->yvel + 50; + b->xvel = rand() % 100 - 50; + b->xvel = b->yvel < 0 ? b->yvel - 50 : b->yvel + 50; } - } else if (lenin_grib) lenin_grib = 0; + } else if (lenin_grib) + lenin_grib = 0; } if (ttplayer.tobein_gulag && ttplayer.until_gulag > 0) { if (first_gulag) { @@ -421,21 +428,21 @@ static void step(int d) ttplayer.xrem = ttplayer.xrem % 1000; ttplayer.yrem = ttplayer.yrem % 1000; { - SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; - int out = tt_room_out(ttplayer.room, &box); + SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; + int out = tt_room_out(ttplayer.room, &box); if (out) { ttplayer.money--; if (ttplayer.room->neighbours[out - 1] == ttmap + 'L') { Mix_PauseMusic(); curmus = 0; - magic = tt_mausoleum; + magic = tt_mausoleum; } else { magic = tt_changeroom + out - 1; } } } { - SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; + SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; if (tt_room_collide(ttplayer.room, &box)) { ttplayer.x = x; ttplayer.y = y; @@ -443,30 +450,30 @@ static void step(int d) } tt_body_move(d); { - int i; - SDL_Rect box = { ttplayer.x, ttplayer.y, 32, 32 }; + int i; + SDL_Rect box = {ttplayer.x, ttplayer.y, 32, 32}; for (i = 0; i != ttplayer.room->bodies_count; ++i) { tt_body *b = ttplayer.room->bodies + i; if (b->isdoor) { - SDL_Rect body = { b->x - 2, b->y - 2, 36, 36 }; + SDL_Rect body = {b->x - 2, b->y - 2, 36, 36}; if (SDL_HasIntersection(&body, &box)) { switch (b->collision_act) { - case colact_grib: gribtake(b); break; - case colact_gulag: togulag(b); break; + case colact_grib: gribtake(b); break; + case colact_gulag: togulag(b); break; case colact_instgulag: directly_gulag(b); break; - case colact_key: keytake(b); break; - case colact_door: doorcol(b); break; + case colact_key: keytake(b); break; + case colact_door: doorcol(b); break; } } } else { - SDL_Rect body = { 4 + b->x, 4 + b->y, 24, 24 }; + SDL_Rect body = {4 + b->x, 4 + b->y, 24, 24}; if (SDL_HasIntersection(&body, &box)) { switch (b->collision_act) { - case colact_grib: gribtake(b); break; - case colact_gulag: togulag(b); break; + case colact_grib: gribtake(b); break; + case colact_gulag: togulag(b); break; case colact_instgulag: directly_gulag(b); break; - case colact_key: keytake(b); break; - case colact_door: doorcol(b); break; + case colact_key: keytake(b); break; + case colact_door: doorcol(b); break; } } } @@ -474,11 +481,10 @@ static void step(int d) } } - static int q = 0; static int keyw, keys, keya, keyd, arru, arrr, arrd, arrl; -static int min(int a, int b) { return a < b ? a : b; } +static int min(int a, int b) { return a < b ? a : b; } static void gotofirstroom() { @@ -487,45 +493,62 @@ static void gotofirstroom() int newticks = SDL_GetTicks(); SDL_SetRenderDrawBlendMode(ttrdr, SDL_BLENDMODE_BLEND); while (!q && newticks < ticks + 800) { - int delta = newticks - ticks; + int delta = newticks - ticks; SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } SDL_RenderClear(ttrdr); SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 600)); tt_player_draw(); - SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; + SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; SDL_RenderFillRect(ttrdr, &d); { - SDL_Rect src = { 0, 16 * 6, 16, 16 }; - SDL_Rect dst = { 14 + ttplayer.x - delta + - rand() % delta, - 14 + ttplayer.y - delta + - rand() % delta, - 32 + delta / 2 + (rand() % delta), - 32 + delta / 2 + (rand() % delta) }; + SDL_Rect src = {0, 16 * 6, 16, 16}; + SDL_Rect dst = {14 + ttplayer.x - delta + rand() % delta, + 14 + ttplayer.y - delta + rand() % delta, + 32 + delta / 2 + (rand() % delta), + 32 + delta / 2 + (rand() % delta)}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } SDL_RenderPresent(ttrdr); @@ -534,78 +557,93 @@ static void gotofirstroom() } SDL_SetRenderDrawBlendMode(ttrdr, mode); ttplayer.room = ttmap + '0'; - magic = 0; - ticks = SDL_GetTicks(); + magic = 0; + ticks = SDL_GetTicks(); } static void gotogulag() { - int roomchanged = 0; + int roomchanged = 0; SDL_BlendMode mode; SDL_GetRenderDrawBlendMode(ttrdr, &mode); int newticks = SDL_GetTicks(); SDL_SetRenderDrawBlendMode(ttrdr, SDL_BLENDMODE_BLEND); while (!q && newticks < ticks + 5000) { - int delta = newticks - ticks; + int delta = newticks - ticks; SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } SDL_RenderClear(ttrdr); - if (delta < 4200) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, - min(255, delta * 256 / 800)); + if (delta < 4200) + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 800)); else { if (!roomchanged) { - roomchanged = 1; - ttplayer.room = ttmap + 'G'; + roomchanged = 1; + ttplayer.room = ttmap + 'G'; ttplayer.lenin_zhiv = 0; - ttplayer.x = 32 * 13; - ttplayer.y = 32 * 11; + ttplayer.x = 32 * 13; + ttplayer.y = 32 * 11; } SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255 - (delta - 4200) * 256 / 800); } tt_player_draw(); - SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; + SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; SDL_RenderFillRect(ttrdr, &d); if (delta < 4200) { - SDL_Color c = { 128, 20, 20, min(255, delta * 256 / 800) }; - SDL_Surface *surf = TTF_RenderText_Blended( - ttfont, gulagmsg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); - SDL_Rect dst = { 14, 14 + 32 * 7, - surf->w * 2, surf->h * 2 }; + SDL_Color c = {128, 20, 20, min(255, delta * 256 / 800)}; + SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); + SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(surf); } else { - SDL_Color c = { 128, 20, 20, 255 - (delta - 4200) * 256 / 800 }; - SDL_Surface *surf = TTF_RenderText_Blended( - ttfont, gulagmsg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); - SDL_Rect dst = { 14, 14 + 32 * 7, - surf->w * 2, surf->h * 2 }; + SDL_Color c = {128, 20, 20, 255 - (delta - 4200) * 256 / 800}; + SDL_Surface *surf = TTF_RenderText_Blended(ttfont, gulagmsg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, surf); + SDL_Rect dst = {14, 14 + 32 * 7, surf->w * 2, surf->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(surf); @@ -621,318 +659,392 @@ static void gotogulag() static void mausoleum() { - int roomchanged = 0; + int roomchanged = 0; SDL_BlendMode mode; SDL_GetRenderDrawBlendMode(ttrdr, &mode); int newticks = SDL_GetTicks(); SDL_SetRenderDrawBlendMode(ttrdr, SDL_BLENDMODE_BLEND); while (!q && newticks < ticks + 1000) { - int delta = newticks - ticks; + int delta = newticks - ticks; SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } SDL_RenderClear(ttrdr); - if (delta < 500) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, - min(255, delta * 256 / 500)); + if (delta < 500) + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 500)); else { if (!roomchanged) { - roomchanged = 1; + roomchanged = 1; ttplayer.room = ttmap + 'L'; - ttplayer.y = TT_ROOM_H * 32 - 64; + ttplayer.y = TT_ROOM_H * 32 - 64; } SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255 - (delta - 500) * 256 / 500); } tt_player_draw(); if (delta >= 500) { - SDL_Rect src = { 96, 16 * 12, 64, 48 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, - 110, 128, 96 }; + SDL_Rect src = {96, 16 * 12, 64, 48}; + SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } - SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; + SDL_Rect d = {14, 14, 32 * 20, 32 * 16}; SDL_RenderFillRect(ttrdr, &d); SDL_RenderPresent(ttrdr); newticks = SDL_GetTicks(); } - ticks = newticks; + ticks = newticks; newticks = SDL_GetTicks(); Mix_PlayMusic(lenin, -1); curmus = lenin; while (!q && newticks < ticks + 14300) { - int delta = newticks - ticks; + int delta = newticks - ticks; SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } SDL_RenderClear(ttrdr); tt_player_draw(); { - int lenin_size = delta * (48 - 4 - 6) / 14300; - SDL_Rect src = { 32, 16 * 12 + 4, 32, lenin_size }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos, - 14 + 32 + 96 - 8 - lenin_size * 2, - 64, lenin_size * 2 }; + int lenin_size = delta * (48 - 4 - 6) / 14300; + SDL_Rect src = {32, 16 * 12 + 4, 32, lenin_size}; + SDL_Rect dst = {14 + ttplayer.lenin_pos, + 14 + 32 + 96 - 8 - lenin_size * 2, 64, + lenin_size * 2}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } { - SDL_Rect src = { 96, 16 * 12, 64, 48 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, - 110, 128, 96 }; + SDL_Rect src = {96, 16 * 12, 64, 48}; + SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } SDL_RenderPresent(ttrdr); newticks = SDL_GetTicks(); } ttplayer.lenin_zhiv = 1; - magic = 0; - ticks = SDL_GetTicks(); + magic = 0; + ticks = SDL_GetTicks(); } void changeroom(int out) { int newticks = SDL_GetTicks(); while (!q && newticks < ticks + 500) { - int delta = newticks - ticks; + int delta = newticks - ticks; SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } SDL_RenderClear(ttrdr); - int tox = (out == 3) - (out == 1); - int toy = (out == 0) - (out == 2); + int tox = (out == 3) - (out == 1); + int toy = (out == 0) - (out == 2); int transx = tox * (delta * TT_ROOM_W * 32 / 500); int transy = toy * (delta * TT_ROOM_H * 32 / 500); - int playx = tox * (delta * -32 / 500); - int playy = toy * (delta * -32 / 500); - int fullx = tox * TT_ROOM_W * -32; - int fully = toy * TT_ROOM_H * -32; + int playx = tox * (delta * -32 / 500); + int playy = toy * (delta * -32 / 500); + int fullx = tox * TT_ROOM_W * -32; + int fully = toy * TT_ROOM_H * -32; { - int i, j; - tt_room *r = ttplayer.room->neighbours[out]; - for (i = 0; i != TT_ROOM_H; ++i) { - for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = { 14 + j * 32 + fullx + transx, - 14 + i * 32 + fully + transy, - 32, 32 }; - SDL_Rect *f = r->floor[i][j]; - tt_body *w = r->walls[i][j]; - if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); - if (w) { + int i, j; + tt_room *r = ttplayer.room->neighbours[out]; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + SDL_Rect d = {14 + j * 32 + fullx + transx, + 14 + i * 32 + fully + transy, 32, 32}; + SDL_Rect *f = r->floor[i][j]; + tt_body * w = r->walls[i][j]; + if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); + if (w) { + SDL_Rect s = { + (w->txrcol * w->anim + w->rem / w->rate % w->anim) * + 16, + w->txrrow * 16, 16, 16}; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + } + } + } + + for (i = 0; i != r->bodies_count; ++i) { + tt_body *b = r->bodies + i; SDL_Rect s = { - (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, - w->txrrow * 16, 16, 16 - }; + (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, + b->txrrow * 16, 16, 16}; + SDL_Rect d = {14 + b->x + fullx + transx, + 14 + b->y + fully + transy, 32, 32}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); + if (b->msg) { + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + b->x + fullx + transx, + 20 + b->y + fully + transy, s->w, s->h}; + SDL_RenderCopy(ttrdr, t, 0, &dst); + SDL_DestroyTexture(t); + SDL_FreeSurface(s); + } } } - } - - for (i = 0; i != r->bodies_count; ++i) { - tt_body *b = r->bodies + i; - SDL_Rect s = { - (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16 - }; - SDL_Rect d = { 14 + b->x + fullx + transx, - 14 + b->y + fully + transy, - 32, 32 }; - SDL_RenderCopy(ttrdr, tttxr, &s, &d); - if (b->msg) { - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + b->x + fullx + transx, - 20 + b->y + fully + transy, - s->w, s->h }; - SDL_RenderCopy(ttrdr, t, 0, &dst); - SDL_DestroyTexture(t); - SDL_FreeSurface(s); - } - } - } { - int i, j; - tt_room *r = ttplayer.room; - for (i = 0; i != TT_ROOM_H; ++i) { - for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = { 14 + j * 32 + transx, 14 + i * 32 + transy, - 32, 32 }; - SDL_Rect *f = r->floor[i][j]; - tt_body *w = r->walls[i][j]; - if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); - if (w) { + int i, j; + tt_room *r = ttplayer.room; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + SDL_Rect d = {14 + j * 32 + transx, 14 + i * 32 + transy, + 32, 32}; + SDL_Rect *f = r->floor[i][j]; + tt_body * w = r->walls[i][j]; + if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); + if (w) { + SDL_Rect s = { + (w->txrcol * w->anim + w->rem / w->rate % w->anim) * + 16, + w->txrrow * 16, 16, 16}; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); + } + } + } + + for (i = 0; i != r->bodies_count; ++i) { + tt_body *b = r->bodies + i; SDL_Rect s = { - (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, - w->txrrow * 16, 16, 16 - }; + (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, + b->txrrow * 16, 16, 16}; + SDL_Rect d = {14 + b->x + transx, 14 + b->y + transy, 32, 32}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); + if (b->msg) { + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + b->x + transx, 20 + b->y + transy, + s->w, s->h}; + SDL_RenderCopy(ttrdr, t, 0, &dst); + SDL_DestroyTexture(t); + SDL_FreeSurface(s); + } } - } - } - - for (i = 0; i != r->bodies_count; ++i) { - tt_body *b = r->bodies + i; - SDL_Rect s = { - (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16 - }; - SDL_Rect d = { 14 + b->x + transx, 14 + b->y + transy, 32, 32 }; - SDL_RenderCopy(ttrdr, tttxr, &s, &d); - if (b->msg) { - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + b->x + transx, 20 + b->y + transy, - s->w, s->h }; - SDL_RenderCopy(ttrdr, t, 0, &dst); - SDL_DestroyTexture(t); - SDL_FreeSurface(s); - } - } - SDL_Rect d = { 14 + ttplayer.x + transx + playx, - 14 + ttplayer.y + transy + playy, - 32, 32 }; - int dir = 0; - if (ttplayer.xwalk == 1) dir = 6; - else if (ttplayer.xwalk == -1) dir = 2; - else if (ttplayer.ywalk == -1) dir = 4; - SDL_Rect s = { 16 * (8 * ttplayer.variant + - dir + (ttplayer.rem / 100 % 2)), - 16 * 6, - 16, 16 }; - SDL_RenderCopy(ttrdr, tttxr, &s, &d); + SDL_Rect d = {14 + ttplayer.x + transx + playx, + 14 + ttplayer.y + transy + playy, 32, 32}; + int dir = 0; + if (ttplayer.xwalk == 1) dir = 6; + else if (ttplayer.xwalk == -1) + dir = 2; + else if (ttplayer.ywalk == -1) + dir = 4; + SDL_Rect s = { + 16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)), + 16 * 6, 16, 16}; + SDL_RenderCopy(ttrdr, tttxr, &s, &d); } { - SDL_Rect d = { 0, 0, 14, 540 }; + SDL_Rect d = {0, 0, 14, 540}; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = { 0, 0, 950, 14 }; + SDL_Rect d = {0, 0, 950, 14}; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = { 14 + TT_ROOM_W * 32, 0, - 950 - 14 - TT_ROOM_W * 32, 540 }; + SDL_Rect d = {14 + TT_ROOM_W * 32, 0, 950 - 14 - TT_ROOM_W * 32, + 540}; SDL_RenderFillRect(ttrdr, &d); } { - SDL_Rect d = { 0, 14 + TT_ROOM_H * 32, - 950, 540 - 14 - TT_ROOM_H * 32 }; + SDL_Rect d = {0, 14 + TT_ROOM_H * 32, 950, + 540 - 14 - TT_ROOM_H * 32}; SDL_RenderFillRect(ttrdr, &d); } SDL_RenderPresent(ttrdr); newticks = SDL_GetTicks(); } - if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32; - else if (out == 1) ttplayer.x = 0; - else if (out == 2) ttplayer.y = 0; - else if (out == 3) ttplayer.x = TT_ROOM_W * 32 - 32; + if (out == 0) ttplayer.y = TT_ROOM_H * 32 - 32; + else if (out == 1) + ttplayer.x = 0; + else if (out == 2) + ttplayer.y = 0; + else if (out == 3) + ttplayer.x = TT_ROOM_W * 32 - 32; ttplayer.room = ttplayer.room->neighbours[out]; - ticks = SDL_GetTicks(); - magic = 0; + ticks = SDL_GetTicks(); + magic = 0; } void tt_mainloop() { keyw = keya = keys = keyd = arru = arrr = arrd = arrl = 0; - ticks = SDL_GetTicks(); + ticks = SDL_GetTicks(); while (!q) { SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) q = 1; else if (e.type == SDL_KEYDOWN) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 1; - else if (code == SDL_SCANCODE_S) keys = 1; - else if (code == SDL_SCANCODE_A) keya = 1; - else if (code == SDL_SCANCODE_D) keyd = 1; - else if (code == SDL_SCANCODE_UP) arru = 1; - else if (code == SDL_SCANCODE_RIGHT) arrr = 1; - else if (code == SDL_SCANCODE_DOWN) arrd = 1; - else if (code == SDL_SCANCODE_LEFT) arrl = 1; - else if (code == SDL_SCANCODE_F5) save(); - else if (code == SDL_SCANCODE_F6) load(); + if (code == SDL_SCANCODE_W) keyw = 1; + else if (code == SDL_SCANCODE_S) + keys = 1; + else if (code == SDL_SCANCODE_A) + keya = 1; + else if (code == SDL_SCANCODE_D) + keyd = 1; + else if (code == SDL_SCANCODE_UP) + arru = 1; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 1; + else if (code == SDL_SCANCODE_DOWN) + arrd = 1; + else if (code == SDL_SCANCODE_LEFT) + arrl = 1; + else if (code == SDL_SCANCODE_F5) + save(); + else if (code == SDL_SCANCODE_F6) + load(); + else if (code == SDL_SCANCODE_F11) { + SDL_SetWindowFullscreen( + ttwdw, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); + fullscreen = !fullscreen; + } } else if (e.type == SDL_KEYUP) { int code = e.key.keysym.scancode; - if (code == SDL_SCANCODE_W) keyw = 0; - else if (code == SDL_SCANCODE_S) keys = 0; - else if (code == SDL_SCANCODE_A) keya = 0; - else if (code == SDL_SCANCODE_D) keyd = 0; - else if (code == SDL_SCANCODE_UP) arru = 0; - else if (code == SDL_SCANCODE_RIGHT) arrr = 0; - else if (code == SDL_SCANCODE_DOWN) arrd = 0; - else if (code == SDL_SCANCODE_LEFT) arrl = 0; + if (code == SDL_SCANCODE_W) keyw = 0; + else if (code == SDL_SCANCODE_S) + keys = 0; + else if (code == SDL_SCANCODE_A) + keya = 0; + else if (code == SDL_SCANCODE_D) + keyd = 0; + else if (code == SDL_SCANCODE_UP) + arru = 0; + else if (code == SDL_SCANCODE_RIGHT) + arrr = 0; + else if (code == SDL_SCANCODE_DOWN) + arrd = 0; + else if (code == SDL_SCANCODE_LEFT) + arrl = 0; } } ttplayer.ywalk = (keys | arrd) - (keyw | arru); ttplayer.xwalk = (keyd | arrr) - (keya | arrl); - int newticks = SDL_GetTicks(); + int newticks = SDL_GetTicks(); step(newticks - ticks); ticks = newticks; SDL_RenderClear(ttrdr); @@ -1,12 +1,10 @@ #ifndef TT_INCLUDED_GAME #define TT_INCLUDED_GAME - enum { tt_gotofirstroom = 1, tt_gotogulag, tt_mausoleum, tt_changeroom }; extern int magic; void tt_mainloop(); - #endif diff --git a/src/globals.c b/src/globals.c index 69dd671..7577c41 100644 --- a/src/globals.c +++ b/src/globals.c @@ -1,5 +1,6 @@ #include "globals.h" +SDL_Window *ttwdw; TTF_Font *ttfont; diff --git a/src/globals.h b/src/globals.h index c17732c..bfd6c5e 100644 --- a/src/globals.h +++ b/src/globals.h @@ -1,13 +1,13 @@ #ifndef TT_INCLUDED_GLOBALS #define TT_INCLUDED_GLOBALS - +#include "player.h" +#include "room.h" #include <SDL2/SDL.h> -#include <SDL2/SDL_ttf.h> #include <SDL2/SDL_mixer.h> -#include "room.h" -#include "player.h" +#include <SDL2/SDL_ttf.h> +extern SDL_Window *ttwdw; extern TTF_Font *ttfont; @@ -25,5 +25,4 @@ extern tt_room ttmap[256]; extern tt_player ttplayer; - #endif @@ -1,18 +1,17 @@ +#include "game.h" +#include "globals.h" +#include "map.h" +#include "player.h" #include <SDL2/SDL.h> -#include <SDL2/SDL_ttf.h> #include <SDL2/SDL_mixer.h> +#include <SDL2/SDL_ttf.h> #include <stdlib.h> #include <time.h> -#include "globals.h" -#include "map.h" -#include "player.h" -#include "game.h" - static SDL_Texture *loadtxr(const char *path) { SDL_Surface *surf = SDL_LoadBMP(path); - SDL_Texture *res = SDL_CreateTextureFromSurface(ttrdr, surf); + SDL_Texture *res = SDL_CreateTextureFromSurface(ttrdr, surf); SDL_FreeSurface(surf); return res; } @@ -23,17 +22,15 @@ int main(int argc, char **argv) TTF_Init(); Mix_Init(MIX_INIT_OGG); Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 4096); - SDL_Window *wdw = SDL_CreateWindow("T A K E T H I S", - SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, - 950, 540, 0); - ttrdr = SDL_CreateRenderer(wdw, -1, SDL_RENDERER_ACCELERATED); - tttxr = loadtxr("data/txr.bmp"); + ttwdw = SDL_CreateWindow("T A K E T H I S", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, 950, 540, 0); + ttrdr = SDL_CreateRenderer(ttwdw, -1, SDL_RENDERER_ACCELERATED); + tttxr = loadtxr("data/txr.bmp"); ttfont = TTF_OpenFont("data/font.otf", 24); - grib = Mix_LoadMUS("data/grib.ogg"); - ussr = Mix_LoadMUS("data/ussr.ogg"); + grib = Mix_LoadMUS("data/grib.ogg"); + ussr = Mix_LoadMUS("data/ussr.ogg"); stalin = Mix_LoadMUS("data/stalin.ogg"); - lenin = Mix_LoadMUS("data/lenin.ogg"); + lenin = Mix_LoadMUS("data/lenin.ogg"); curmus = 0; tt_map_load(); @@ -46,7 +43,7 @@ int main(int argc, char **argv) TTF_CloseFont(ttfont); SDL_DestroyTexture(tttxr); SDL_DestroyRenderer(ttrdr); - SDL_DestroyWindow(wdw); + SDL_DestroyWindow(ttwdw); Mix_HaltMusic(); Mix_FreeMusic(lenin); Mix_FreeMusic(stalin); @@ -1,12 +1,11 @@ #include "map.h" +#include "game.h" +#include "globals.h" +#include "room.h" #include <SDL2/SDL.h> #include <SDL2/SDL_mixer.h> #include <stdio.h> -#include "room.h" -#include "globals.h" -#include "game.h" - static int readnum(FILE *f) { @@ -22,20 +21,19 @@ static int readnum(FILE *f) static SDL_Rect *newtile(int row, int col) { SDL_Rect *r = malloc(sizeof(*r)); - r->x = 16 * col; - r->y = 16 * row; + r->x = 16 * col; + r->y = 16 * row; r->h = r->w = 16; return r; } - static void loadroom(tt_room *r, FILE *f) { int default_floor_id = fgetc(f) - '0'; fgetc(f); int i, j; for (i = 0; i != 4; ++i) r->neighbours[i] = ttmap + fgetc(f); - r->bodies = 0; + r->bodies = 0; r->bodies_count = 0; fgetc(f); for (i = 0; i != TT_ROOM_H; ++i) { @@ -45,265 +43,266 @@ static void loadroom(tt_room *r, FILE *f) int c = id; if (id == ' ') id = '0'; if (id < 'a') id -= '0'; - else id = id - 'a' + 10; + else + id = id - 'a' + 10; r->floor[i][j] = 0; r->walls[i][j] = 0; if (type == '@') { - ttplayer.room = r; - ttplayer.x = j * 32; - ttplayer.y = i * 32; - ttplayer.xrem = 0; - ttplayer.yrem = 0; - ttplayer.xwalk = 0; - ttplayer.ywalk = 0; - ttplayer.rem = 0; - ttplayer.money = 0; - ttplayer.keys[0] = 0; - ttplayer.keys[1] = 0; - ttplayer.lenin_pos = 32 * 9; + ttplayer.room = r; + ttplayer.x = j * 32; + ttplayer.y = i * 32; + ttplayer.xrem = 0; + ttplayer.yrem = 0; + ttplayer.xwalk = 0; + ttplayer.ywalk = 0; + ttplayer.rem = 0; + ttplayer.money = 0; + ttplayer.keys[0] = 0; + ttplayer.keys[1] = 0; + ttplayer.lenin_pos = 32 * 9; ttplayer.lenin_pos_rem = 0; - ttplayer.lenin_zhiv = 0; - ttplayer.lenin_rem = 0; - ttplayer.lenin_vel = -53; - ttplayer.variant = 0; - ttplayer.tobein_gulag = 0; - ttplayer.until_gulag = 5300; - r->floor[i][j] = newtile(0, default_floor_id); + ttplayer.lenin_zhiv = 0; + ttplayer.lenin_rem = 0; + ttplayer.lenin_vel = -53; + ttplayer.variant = 0; + ttplayer.tobein_gulag = 0; + ttplayer.until_gulag = 5300; + r->floor[i][j] = newtile(0, default_floor_id); } else if (type == 'y') { - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 2; - b->txrcol = id; - b->anim = 1; - b->rate = 1; + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 2; + b->txrcol = id; + b->anim = 1; + b->rate = 1; b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == 'b') { - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 3; - b->txrcol = id; - b->anim = 1; - b->rate = 1; + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 3; + b->txrcol = id; + b->anim = 1; + b->rate = 1; b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == 'r') { - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 1; - b->txrcol = id; - b->anim = 1; - b->rate = 1; + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 1; + b->txrcol = id; + b->anim = 1; + b->rate = 1; b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == 'g') { r->floor[i][j] = newtile(0, default_floor_id); r->bodies_count++; - r->bodies = realloc(r->bodies, - sizeof(tt_body) * r->bodies_count); - tt_body *b = r->bodies + r->bodies_count - 1; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 8; - b->txrcol = id; - b->anim = 4; - b->rate = 150 + (rand() % 50 - 25); + r->bodies = + realloc(r->bodies, sizeof(tt_body) * r->bodies_count); + tt_body *b = r->bodies + r->bodies_count - 1; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 8; + b->txrcol = id; + b->anim = 4; + b->rate = 150 + (rand() % 50 - 25); b->collision_act = colact_grib; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == '^') { - r->floor[i][j] = newtile(0, default_floor_id); - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 8; - b->txrcol = id; - b->anim = 4; - b->rate = 150 + (rand() % 50 - 25); + r->floor[i][j] = newtile(0, default_floor_id); + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 8; + b->txrcol = id; + b->anim = 4; + b->rate = 150 + (rand() % 50 - 25); b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == ';') { - r->floor[i][j] = newtile(0, default_floor_id); - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 10; - b->txrcol = id; - b->anim = 1; - b->rate = 100; + r->floor[i][j] = newtile(0, default_floor_id); + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 10; + b->txrcol = id; + b->anim = 1; + b->rate = 100; b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == '.') { r->floor[i][j] = newtile(0, c == ' ' ? default_floor_id : id); } else if (type == '*') { - r->walls[i][j] = malloc(sizeof(tt_body)); - tt_body *b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 9; - b->txrcol = id; - b->anim = 4; - b->rate = 150 + (rand() % 50 - 25); + r->walls[i][j] = malloc(sizeof(tt_body)); + tt_body *b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 9; + b->txrcol = id; + b->anim = 4; + b->rate = 150 + (rand() % 50 - 25); b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == '=') { r->floor[i][j] = newtile(0, default_floor_id); r->bodies_count++; - r->bodies = realloc(r->bodies, - sizeof(tt_body) * r->bodies_count); - tt_body *b = r->bodies + r->bodies_count - 1; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->rem = 0; - b->txrrow = 0; - b->txrcol = 15; - b->anim = 1; - b->rate = 100; + r->bodies = + realloc(r->bodies, sizeof(tt_body) * r->bodies_count); + tt_body *b = r->bodies + r->bodies_count - 1; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->rem = 0; + b->txrrow = 0; + b->txrcol = 15; + b->anim = 1; + b->rate = 100; b->collision_act = 0; - b->isdoor = 0; + b->isdoor = 0; } else if (type == 'k') { r->floor[i][j] = newtile(0, default_floor_id); r->bodies_count++; - r->bodies = realloc(r->bodies, - sizeof(tt_body) * r->bodies_count); - tt_body *b = r->bodies + r->bodies_count - 1; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->rem = 0; - b->txrrow = 11; - b->txrcol = id; - b->anim = 1; - b->rate = 100; + r->bodies = + realloc(r->bodies, sizeof(tt_body) * r->bodies_count); + tt_body *b = r->bodies + r->bodies_count - 1; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->rem = 0; + b->txrrow = 11; + b->txrcol = id; + b->anim = 1; + b->rate = 100; b->collision_act = colact_key; - b->isdoor = 0; + b->isdoor = 0; } else if (type == 'd' || type == 'D') { r->floor[i][j] = newtile(0, default_floor_id); r->bodies_count++; - r->bodies = realloc(r->bodies, - sizeof(tt_body) * r->bodies_count); - tt_body *b = r->bodies + r->bodies_count - 1; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->rem = 0; - b->txrrow = 4 + (type == 'D'); - b->txrcol = id; - b->anim = 1; - b->rate = 100; + r->bodies = + realloc(r->bodies, sizeof(tt_body) * r->bodies_count); + tt_body *b = r->bodies + r->bodies_count - 1; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->rem = 0; + b->txrrow = 4 + (type == 'D'); + b->txrcol = id; + b->anim = 1; + b->rate = 100; b->collision_act = colact_door; - b->isdoor = 1; - r->walls[i][j] = malloc(sizeof(tt_body)); - b = r->walls[i][j]; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->xvel = 0; - b->yvel = 0; - b->rem = 0; - b->txrrow = 0; - b->txrcol = 15; - b->anim = 1; - b->rate = 100; + b->isdoor = 1; + r->walls[i][j] = malloc(sizeof(tt_body)); + b = r->walls[i][j]; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->xvel = 0; + b->yvel = 0; + b->rem = 0; + b->txrrow = 0; + b->txrcol = 15; + b->anim = 1; + b->rate = 100; b->collision_act = 0; - b->isdoor = 0; - b->msg = 0; - b->msglen = 0; + b->isdoor = 0; + b->msg = 0; + b->msglen = 0; } else if (type == '$') { r->floor[i][j] = newtile(0, default_floor_id); r->bodies_count++; - r->bodies = realloc(r->bodies, - sizeof(tt_body) * r->bodies_count); - tt_body *b = r->bodies + r->bodies_count - 1; - b->x = j * 32; - b->y = i * 32; - b->xrem = 0; - b->yrem = 0; - b->rem = 0; - b->txrrow = 7; - b->txrcol = id; - b->anim = 4; - b->rate = 100 + (rand() % 50 - 25); + r->bodies = + realloc(r->bodies, sizeof(tt_body) * r->bodies_count); + tt_body *b = r->bodies + r->bodies_count - 1; + b->x = j * 32; + b->y = i * 32; + b->xrem = 0; + b->yrem = 0; + b->rem = 0; + b->txrrow = 7; + b->txrcol = id; + b->anim = 4; + b->rate = 100 + (rand() % 50 - 25); b->collision_act = colact_gulag; - b->isdoor = 0; + b->isdoor = 0; } } fgetc(f); } for (i = 0; i != r->bodies_count; ++i) { - r->bodies[i].yvel = readnum(f); - r->bodies[i].xvel = readnum(f); - r->bodies[i].msg = 0; + r->bodies[i].yvel = readnum(f); + r->bodies[i].xvel = readnum(f); + r->bodies[i].msg = 0; r->bodies[i].msglen = 0; if (fgetc(f) == '=') { int c = fgetc(f); while (c != EOF && c != '\n') { r->bodies[i].msglen++; - r->bodies[i].msg = realloc(r->bodies[i].msg, - r->bodies[i].msglen + 1); + r->bodies[i].msg = + realloc(r->bodies[i].msg, r->bodies[i].msglen + 1); r->bodies[i].msg[r->bodies[i].msglen - 1] = c; - c = fgetc(f); + c = fgetc(f); } r->bodies[i].msg[r->bodies[i].msglen] = 0; } @@ -313,9 +312,9 @@ static void loadroom(tt_room *r, FILE *f) void tt_map_load() { char path[] = "data/map/0"; - char r = '0'; + char r = '0'; while (r != '~') { - path[9] = r; + path[9] = r; FILE *roomf = fopen(path, "r"); if (roomf) { loadroom(ttmap + r, roomf); @@ -329,8 +328,8 @@ void tt_map_load() ttmap[m].walls[i][j] = 0; } } - ttmap[m].bodies_count = 0; - ttmap[m].bodies = 0; + ttmap[m].bodies_count = 0; + ttmap[m].bodies = 0; ttmap[m].neighbours[0] = ttmap + '.'; ttmap[m].neighbours[1] = ttmap + '.'; ttmap[m].neighbours[2] = ttmap + '.'; @@ -340,7 +339,6 @@ void tt_map_load() } } - void tt_map_free() { int i; @@ -1,7 +1,6 @@ #ifndef TAKETHIS_INCLUDED_MAP #define TAKETHIS_INCLUDED_MAP - /* room is identified by single char * they are located in data/map/ * roomfile has four neighbors at the first line @@ -9,10 +8,8 @@ * after them each line is speed of corresponding enemy in percents * and optionaly after = message of this enemy */ - void tt_map_load(); void tt_map_free(); - #endif diff --git a/src/player.c b/src/player.c index da5c97e..93c4778 100644 --- a/src/player.c +++ b/src/player.c @@ -1,24 +1,22 @@ #include "player.h" -#include <math.h> #include "globals.h" - +#include <math.h> void tt_player_draw() { - int i, j; + int i, j; tt_room *r = ttplayer.room; for (i = 0; i != TT_ROOM_H; ++i) { for (j = 0; j != TT_ROOM_W; ++j) { - SDL_Rect d = { 14 + j * 32, 14 + i * 32, 32, 32 }; + SDL_Rect d = {14 + j * 32, 14 + i * 32, 32, 32}; SDL_Rect *f = r->floor[i][j]; - tt_body *w = r->walls[i][j]; + tt_body * w = r->walls[i][j]; if (f) SDL_RenderCopy(ttrdr, tttxr, f, &d); if (w) { SDL_Rect s = { (w->txrcol * w->anim + w->rem / w->rate % w->anim) * 16, - w->txrrow * 16, 16, 16 - }; + w->txrrow * 16, 16, 16}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } } @@ -26,82 +24,76 @@ void tt_player_draw() if (ttplayer.lenin_zhiv) { { - SDL_Rect src = { 32 + 32 * (ttplayer.lenin_rem / 200 % 2), - 16 * 12 + 4, 32, 38 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos, - 14 + 32 + 96 - 8 - 38 * 2, 64, 38 * 2 }; + SDL_Rect src = {32 + 32 * (ttplayer.lenin_rem / 200 % 2), + 16 * 12 + 4, 32, 38}; + SDL_Rect dst = {14 + ttplayer.lenin_pos, 14 + 32 + 96 - 8 - 38 * 2, + 64, 38 * 2}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } { - SDL_Rect src = { 96 + 64 * (ttplayer.lenin_rem / 200 % 2), - 16 * 12, 64, 48 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, - 110, 128, 96 }; + SDL_Rect src = {96 + 64 * (ttplayer.lenin_rem / 200 % 2), 16 * 12, + 64, 48}; + SDL_Rect dst = {14 + ttplayer.lenin_pos - 32, 110, 128, 96}; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); } } for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; - SDL_Rect s = { - (b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, - b->txrrow * 16, 16, 16 - }; + SDL_Rect s = {(b->txrcol * b->anim + b->rem / b->rate % b->anim) * 16, + b->txrrow * 16, 16, 16}; if (b->isdoor) { - SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; + SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } else { - SDL_Rect d = { 14 + b->x, 14 + b->y, 32, 32 }; + SDL_Rect d = {14 + b->x, 14 + b->y, 32, 32}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } if (b->msg) { - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + b->x, 20 + b->y, s->w, s->h }; + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, b->msg, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + b->x, 20 + b->y, s->w, s->h}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } } - SDL_Rect d = { 14 + ttplayer.x, 14 + ttplayer.y, 32, 32 }; - int dir = 0; + SDL_Rect d = {14 + ttplayer.x, 14 + ttplayer.y, 32, 32}; + int dir = 0; if (ttplayer.xwalk == 1) dir = 6; - else if (ttplayer.xwalk == -1) dir = 2; - else if (ttplayer.ywalk == -1) dir = 4; - SDL_Rect s = { 16 * (8 * ttplayer.variant + - dir + (ttplayer.rem / 100 % 2)), - 16 * 6, - 16, 16 }; + else if (ttplayer.xwalk == -1) + dir = 2; + else if (ttplayer.ywalk == -1) + dir = 4; + SDL_Rect s = {16 * (8 * ttplayer.variant + dir + (ttplayer.rem / 100 % 2)), + 16 * 6, 16, 16}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); if (ttplayer.until_gulag > 0) { double r = ttplayer.until_gulag / 10; - double f = (double)(ttplayer.until_gulag) / 3000 * - 2 * 3.14159265358979323846; - SDL_Rect s = { 0, 16 * 12, 32, 48 }; - SDL_Rect d = { ttplayer.x - 16 + r * cos(f), - ttplayer.y - 32 + r * sin(f), - 64, 96 }; + double f = + (double)(ttplayer.until_gulag) / 3000 * 2 * 3.14159265358979323846; + SDL_Rect s = {0, 16 * 12, 32, 48}; + SDL_Rect d = {ttplayer.x - 16 + r * cos(f), + ttplayer.y - 32 + r * sin(f), 64, 96}; SDL_RenderCopy(ttrdr, tttxr, &s, &d); } { - SDL_Rect src = { 0, 16 * 11, 16, 16 }; - SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, - 12 + 32, - 64, 64 }; + SDL_Rect src = {0, 16 * 11, 16, 16}; + SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 32, 64, 64}; SDL_RenderCopy(ttrdr, tttxr, &src, &d); - int count = ttplayer.keys[0]; + int count = ttplayer.keys[0]; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(3 + digits); - text[0] = 'x'; - text[1] = ' '; + text[0] = 'x'; + text[1] = ' '; int i; count = ttplayer.keys[0]; for (i = digits + 1; i != 1; --i) { @@ -109,30 +101,27 @@ void tt_player_draw() count /= 10; } text[digits + 2] = 0; - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 32, - s->w * 2, s->h * 2 }; + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 32, s->w * 2, s->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } { - SDL_Rect src = { 16, 16 * 11, 16, 16 }; - SDL_Rect d = { 20 + TT_ROOM_W * 32 + 32, - 12 + 96, - 64, 64 }; + SDL_Rect src = {16, 16 * 11, 16, 16}; + SDL_Rect d = {20 + TT_ROOM_W * 32 + 32, 12 + 96, 64, 64}; SDL_RenderCopy(ttrdr, tttxr, &src, &d); - int count = ttplayer.keys[1]; + int count = ttplayer.keys[1]; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(3 + digits); - text[0] = 'x'; - text[1] = ' '; + text[0] = 'x'; + text[1] = ' '; int i; count = ttplayer.keys[1]; for (i = digits + 1; i != 1; --i) { @@ -140,26 +129,25 @@ void tt_player_draw() count /= 10; } text[digits + 2] = 0; - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 64, 20 + 96, - s->w * 2, s->h * 2 }; + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + 32 * TT_ROOM_W + 64, 20 + 96, s->w * 2, s->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } { - int count = ttplayer.money; + int count = ttplayer.money; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(4 + digits); - text[0] = '$'; - text[1] = ' '; - text[2] = ttplayer.money < 0 ? '-' : ' '; + text[0] = '$'; + text[1] = ' '; + text[2] = ttplayer.money < 0 ? '-' : ' '; int i; count = ttplayer.money * (ttplayer.money < 0 ? -1 : 1); for (i = digits + 2; i != 2; --i) { @@ -167,29 +155,29 @@ void tt_player_draw() count /= 10; } text[digits + 3] = 0; - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, - s->w * 2, s->h * 2 }; + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96, s->w * 2, + s->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); } if (ttplayer.lenin_rem) { - int count = ttplayer.lenin_rem / 1000; + int count = ttplayer.lenin_rem / 1000; int digits = 1; while (count / 10) { ++digits; count /= 10; } char *text = malloc(7 + digits); - text[0] = 'T'; - text[1] = 'i'; - text[2] = 'm'; - text[3] = 'e'; - text[4] = ':'; - text[5] = ' '; + text[0] = 'T'; + text[1] = 'i'; + text[2] = 'm'; + text[3] = 'e'; + text[4] = ':'; + text[5] = ' '; int i; count = ttplayer.lenin_rem / 1000; for (i = digits + 5; i != 5; --i) { @@ -197,11 +185,11 @@ void tt_player_draw() count /= 10; } text[digits + 6] = 0; - SDL_Color c = { 255, 255, 255, 255 }; - SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); - SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); - SDL_Rect dst = { 50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, - s->w * 2, s->h * 2 }; + SDL_Color c = {255, 255, 255, 255}; + SDL_Surface *s = TTF_RenderText_Blended(ttfont, text, c); + SDL_Texture *t = SDL_CreateTextureFromSurface(ttrdr, s); + SDL_Rect dst = {50 + 32 * TT_ROOM_W + 16, 20 + 96 + 96 + 96, s->w * 2, + s->h * 2}; SDL_RenderCopy(ttrdr, t, 0, &dst); SDL_DestroyTexture(t); SDL_FreeSurface(s); diff --git a/src/player.h b/src/player.h index b6bb697..e531b16 100644 --- a/src/player.h +++ b/src/player.h @@ -1,24 +1,22 @@ #ifndef TAKETHIS_INCLUDED_PLAYER #define TAKETHIS_INCLUDED_PLAYER - #include "room.h" - typedef struct tt_player { tt_room *room; - int xwalk; - int ywalk; - int x; - int y; - int xrem; - int yrem; - int variant; - int rem; - int money; - int keys[2]; - int tobein_gulag; - int until_gulag; + int xwalk; + int ywalk; + int x; + int y; + int xrem; + int yrem; + int variant; + int rem; + int money; + int keys[2]; + int tobein_gulag; + int until_gulag; int lenin_pos; int lenin_pos_rem; @@ -27,10 +25,8 @@ typedef struct tt_player { int lenin_rem; } tt_player; - void tt_player_walk(int delta); void tt_player_draw(); - #endif @@ -1,16 +1,14 @@ #include "room.h" - int tt_room_collide(tt_room *room, SDL_Rect *box) { - SDL_Rect r = { 0, 0, 32, 16 }; - int i, j; + SDL_Rect r = {0, 0, 32, 16}; + int i, j; for (i = 0; i != TT_ROOM_H; ++i) { r.y = 32 * i; for (j = 0; j != TT_ROOM_W; ++j) { r.x = 32 * j; - if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0)) - return 1; + if (SDL_HasIntersection(box, room->walls[i][j] ? &r : 0)) return 1; } } return 0; @@ -1,23 +1,20 @@ #ifndef TAKETHIS_INCLUDED_ROOM #define TAKETHIS_INCLUDED_ROOM - -#include <SDL2/SDL.h> #include "body.h" - +#include <SDL2/SDL.h> #define TT_ROOM_W 20 #define TT_ROOM_H 16 typedef struct tt_room { - SDL_Rect *floor[TT_ROOM_H][TT_ROOM_W]; - tt_body *walls[TT_ROOM_H][TT_ROOM_W]; - tt_body *bodies; - int bodies_count; + SDL_Rect * floor[TT_ROOM_H][TT_ROOM_W]; + tt_body * walls[TT_ROOM_H][TT_ROOM_W]; + tt_body * bodies; + int bodies_count; struct tt_room *neighbours[4]; } tt_room; - void tt_room_draw_background(tt_room *room); void tt_room_draw_foreground(tt_room *room); @@ -25,5 +22,4 @@ int tt_room_collide(tt_room *room, SDL_Rect *box); int tt_room_out(tt_room *room, SDL_Rect *box); - #endif |