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author | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 03:34:12 +0300 |
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committer | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 03:34:12 +0300 |
commit | 1c211087b9215bc5108eab368926a1d9c4d5ae41 (patch) | |
tree | 6f55ba6c159ea5978571ea3cfb5f629b0341953a | |
parent | 05ecdfacb7fe981ec3b321a65a9d183298cb80db (diff) | |
download | takethis-1c211087b9215bc5108eab368926a1d9c4d5ae41.tar takethis-1c211087b9215bc5108eab368926a1d9c4d5ae41.tar.xz takethis-1c211087b9215bc5108eab368926a1d9c4d5ae41.zip |
Oh my god...
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | src/game.c | 213 | ||||
-rw-r--r-- | src/globals.h | 2 | ||||
-rw-r--r-- | src/player.c | 117 |
4 files changed, 306 insertions, 28 deletions
@@ -14,7 +14,7 @@ CFLAGS = -xc -ansi -Wall ifeq '$(DEBUG)' 'yes' CFLAGS += -g -O0 else -CFLAGS += -O3 +CFLAGS += -O2 endif # Use SDL: LFLAGS = -lSDL2 -lSDL2_ttf -lSDL2_mixer -lm @@ -6,6 +6,7 @@ #include <stdio.h> int magic = 0; +int lenin_size = 0; static int first_gulag = 1; static int fullscreen = 0; static int lenin_grib = 0; @@ -739,15 +740,13 @@ static void mausoleum() roomchanged = 1; ttplayer.room = ttmap + 'L'; ttplayer.y = TT_ROOM_H * 32 - 64; + curmus = lenin; } tt_player_draw(); if (delta < 500) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 500)); else { - SDL_Rect src = { 96, 16 * 12, 64, 48 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; - SDL_RenderCopy(ttrdr, tttxr, &src, &dst); SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255 - (delta - 500) * 256 / 500); } @@ -759,7 +758,6 @@ static void mausoleum() ticks = newticks; newticks = SDL_GetTicks(); Mix_PlayMusic(lenin, -1); - curmus = lenin; while (!q && newticks < ticks + 14300) { int delta = newticks - ticks; SDL_Event e; @@ -807,20 +805,8 @@ static void mausoleum() } } SDL_RenderClear(ttrdr); + lenin_size = delta * (48 - 4 - 6) / 14300; tt_player_draw(); - { - int lenin_size = delta * (48 - 4 - 6) / 14300; - SDL_Rect src = { 32, 16 * 12 + 4, 32, lenin_size }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos, - 14 + 32 + 96 - 8 - lenin_size * 2, 64, - lenin_size * 2 }; - SDL_RenderCopy(ttrdr, tttxr, &src, &dst); - } - { - SDL_Rect src = { 96, 16 * 12, 64, 48 }; - SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; - SDL_RenderCopy(ttrdr, tttxr, &src, &dst); - } SDL_RenderPresent(ttrdr); newticks = SDL_GetTicks(); } @@ -992,29 +978,208 @@ void changeroom(int out) SDL_SetRenderTarget(ttrdr, lighttxr); SDL_SetRenderDrawColor(ttrdr, 192, 192, 192, 255); SDL_RenderClear(ttrdr); - int i; r = ttplayer.room->neighbours[out]; + int i; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; - if ((7 == b->txrrow && b->txrcol <= 7) || + if ((7 == b->txrrow && b->txrcol <= 1) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x - 16 + fullx + transx, - b->y - 16 + fully + transy, 96, 96 }; + SDL_Rect d = { b->x + fullx + transx - 32, + b->y + fully + transy - 32, 128, 128 }; SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (7 == b->txrrow && b->txrcol >= 1) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + fullx + transx - 32, + b->y + fully + transy - 32, 128, 128 }; + SDL_SetTextureColorMod(tttxr, 255, 0, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + fullx + transx - 32, + b->y + fully + transy - 32, 128, 128 }; + double color = (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } + } + int j; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + tt_body *b = r->walls[i][j]; + if (!b) continue; + if (9 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + fullx + transx - 32, + b->y + fully + transy - 32, 128, + 128 }; + SDL_SetTextureColorMod(tttxr, 255, 215, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + fullx + transx - 32, + b->y + fully + transy - 32, 128, + 128 }; + double color = + (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } } } r = ttplayer.room; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; - if ((7 == b->txrrow && b->txrcol <= 7) || + if ((7 == b->txrrow && b->txrcol <= 1) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x - 16 + transx, b->y - 16 + transy, - 96, 96 }; + SDL_Rect d = { b->x + transx - 32, b->y + transy - 32, + 128, 128 }; SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (7 == b->txrrow && b->txrcol >= 1) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + transx - 32, b->y + transy - 32, + 128, 128 }; + SDL_SetTextureColorMod(tttxr, 255, 0, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + transx - 32, b->y + transy - 32, + 128, 128 }; + double color = (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } + } + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + tt_body *b = r->walls[i][j]; + if (!b) continue; + if (9 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + transx - 32, + b->y + transy - 32, 128, 128 }; + SDL_SetTextureColorMod(tttxr, 255, 215, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x + transx - 32, + b->y + transy - 32, 128, 128 }; + double color = + (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } } } SDL_SetTextureColorMod(tttxr, 255, 255, 255); diff --git a/src/globals.h b/src/globals.h index 199b262..fc6de54 100644 --- a/src/globals.h +++ b/src/globals.h @@ -11,6 +11,8 @@ extern SDL_Window *ttwdw; extern TTF_Font *ttfont; +extern int lenin_size; + extern SDL_Texture *tttxr; extern SDL_Texture *lighttxr; diff --git a/src/player.c b/src/player.c index ed17b78..cf300c6 100644 --- a/src/player.c +++ b/src/player.c @@ -84,24 +84,135 @@ void tt_player_draw() SDL_RenderCopy(ttrdr, tttxr, &s, &d); } + if (!ttplayer.lenin_zhiv && curmus == lenin) { + { + SDL_Rect src = { 32, 16 * 12 + 4, 32, lenin_size }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos, + 14 + 32 + 96 - 8 - lenin_size * 2, 64, + lenin_size * 2 }; + SDL_RenderCopy(ttrdr, tttxr, &src, &dst); + } + { + SDL_Rect src = { 96, 16 * 12, 64, 48 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; + SDL_RenderCopy(ttrdr, tttxr, &src, &dst); + } + } + { SDL_BlendMode bm; SDL_GetTextureBlendMode(tttxr, &bm); SDL_SetTextureBlendMode(tttxr, SDL_BLENDMODE_ADD); SDL_SetTextureAlphaMod(tttxr, 64); SDL_SetRenderTarget(ttrdr, lighttxr); - SDL_SetRenderDrawColor(ttrdr, 192, 192, 192, 255); + if (!ttplayer.lenin_zhiv && curmus == lenin) { + SDL_SetRenderDrawColor(ttrdr, 64, 64, 64, 255); + SDL_SetTextureAlphaMod(tttxr, 32); + } else + SDL_SetRenderDrawColor(ttrdr, 192, 192, 192, 255); SDL_RenderClear(ttrdr); int i; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; - if ((7 == b->txrrow && b->txrcol <= 7) || b->txrrow == 11) { + if ((7 == b->txrrow && b->txrcol <= 1) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x - 16, b->y - 16, 96, 96 }; + SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 }; SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (7 == b->txrrow && b->txrcol >= 1) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 }; + SDL_SetTextureColorMod(tttxr, 255, 0, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 }; + double color = (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); } } + int j; + for (i = 0; i != TT_ROOM_H; ++i) { + for (j = 0; j != TT_ROOM_W; ++j) { + tt_body *b = r->walls[i][j]; + if (!b) continue; + if (9 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 }; + SDL_SetTextureColorMod(tttxr, 255, 215, 0); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } else if (8 == b->txrrow) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 }; + double color = (unsigned)b->rem * b->rate % 360000; + color /= 1000; + int r, g, b; + if (color < 60) { + r = 255; + g = color * 255 / 60; + b = 0; + } else if (color < 120) { + r = 255 + (60 - color) * 255 / 60; + g = 255; + b = 0; + } else if (color < 180) { + r = 0; + g = 255; + b = (color - 120) * 255 / 60; + } else if (color < 240) { + r = 0; + g = 255 + (180 - color) * 255 / 60; + b = 255; + } else if (color < 300) { + r = (color - 240) * 255 / 60; + g = 0; + b = 255; + } else { + r = 255; + b = 255 + (300 - color) * 255 / 60; + g = 0; + } + SDL_SetTextureColorMod(tttxr, r, g, b); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } + } + } + if (ttplayer.lenin_zhiv || curmus == lenin) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect dst = { 14 + ttplayer.lenin_pos - 96, + 14 + 32 + 96 - 8 - 38 * 4, 256, 256 }; + SDL_SetTextureColorMod(tttxr, 255, 0, 0); + if (!ttplayer.lenin_zhiv) { SDL_SetTextureAlphaMod(tttxr, 196); } + SDL_RenderCopy(ttrdr, tttxr, &src, &dst); + } SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_SetTextureAlphaMod(tttxr, 255); SDL_SetRenderTarget(ttrdr, 0); |