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authorAleksey Veresov <aleksey@veresov.pro>2021-03-03 12:05:52 +0300
committerAleksey Veresov <aleksey@veresov.pro>2021-03-03 12:05:52 +0300
commit1003fe3579e49b5b4e9f5f849f9967c005db3df8 (patch)
treebedb75e9068d2f794d99f76363da5ae01a8beffd /src/game.c
parentd907f8c991221315b6ce615454bff895281870b6 (diff)
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God Mode for easy level design.
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index ffde400..664fa0b 100644
--- a/src/game.c
+++ b/src/game.c
@@ -1196,11 +1196,11 @@ void changeroom(int out)
SDL_SetTextureColorMod(tttxr, 255, 0, 0);
SDL_RenderCopy(ttrdr, tttxr, &src, &d);
}
- if (ttplayer.room == ttmap + 'G') {
+ if (ttplayer.variant) {
SDL_Rect src = { 16 * 14, 16 * 11, 32, 32 };
SDL_Rect d = { ttplayer.x - 32, ttplayer.y - 21, 128,
128 };
- SDL_SetTextureColorMod(tttxr, 255, 255, 255);
+ SDL_SetTextureColorMod(tttxr, 255, 0, 0);
SDL_RenderCopy(ttrdr, tttxr, &src, &d);
}
SDL_SetTextureColorMod(tttxr, 255, 255, 255);