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author | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 12:05:52 +0300 |
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committer | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 12:05:52 +0300 |
commit | 1003fe3579e49b5b4e9f5f849f9967c005db3df8 (patch) | |
tree | bedb75e9068d2f794d99f76363da5ae01a8beffd /src/game.c | |
parent | d907f8c991221315b6ce615454bff895281870b6 (diff) | |
download | takethis-1003fe3579e49b5b4e9f5f849f9967c005db3df8.tar takethis-1003fe3579e49b5b4e9f5f849f9967c005db3df8.tar.xz takethis-1003fe3579e49b5b4e9f5f849f9967c005db3df8.zip |
God Mode for easy level design.
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1196,11 +1196,11 @@ void changeroom(int out) SDL_SetTextureColorMod(tttxr, 255, 0, 0); SDL_RenderCopy(ttrdr, tttxr, &src, &d); } - if (ttplayer.room == ttmap + 'G') { + if (ttplayer.variant) { SDL_Rect src = { 16 * 14, 16 * 11, 32, 32 }; SDL_Rect d = { ttplayer.x - 32, ttplayer.y - 21, 128, 128 }; - SDL_SetTextureColorMod(tttxr, 255, 255, 255); + SDL_SetTextureColorMod(tttxr, 255, 0, 0); SDL_RenderCopy(ttrdr, tttxr, &src, &d); } SDL_SetTextureColorMod(tttxr, 255, 255, 255); |