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author | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 02:29:12 +0300 |
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committer | Aleksey Veresov <aleksey@veresov.pro> | 2021-03-03 02:29:12 +0300 |
commit | 05ecdfacb7fe981ec3b321a65a9d183298cb80db (patch) | |
tree | 7c7e001d10f89dc8c06967cfc1e0e534260bc36f /src | |
parent | 72a022286d0588038019e879a2f475c7a31290c7 (diff) | |
download | takethis-05ecdfacb7fe981ec3b321a65a9d183298cb80db.tar takethis-05ecdfacb7fe981ec3b321a65a9d183298cb80db.tar.xz takethis-05ecdfacb7fe981ec3b321a65a9d183298cb80db.zip |
LIGHT!
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 86 | ||||
-rw-r--r-- | src/main.c | 2 | ||||
-rw-r--r-- | src/player.c | 12 |
3 files changed, 53 insertions, 47 deletions
@@ -563,8 +563,8 @@ static void gotofirstroom() } } SDL_RenderClear(ttrdr); - SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 600)); tt_player_draw(); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 600)); SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); { @@ -639,21 +639,20 @@ static void gotogulag() } } SDL_RenderClear(ttrdr); + if (delta >= 4200 && !roomchanged) { + roomchanged = 1; + ttplayer.room = ttmap + 'G'; + ttplayer.lenin_zhiv = 0; + ttplayer.x = 32 * 13; + ttplayer.y = 32 * 11; + } + tt_player_draw(); if (delta < 4200) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 800)); - else { - if (!roomchanged) { - roomchanged = 1; - ttplayer.room = ttmap + 'G'; - ttplayer.lenin_zhiv = 0; - ttplayer.x = 32 * 13; - ttplayer.y = 32 * 11; - } + else SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255 - (delta - 4200) * 256 / 800); - } - tt_player_draw(); SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); if (delta < 4200) { @@ -736,23 +735,21 @@ static void mausoleum() } } SDL_RenderClear(ttrdr); + if (delta >= 500 && !roomchanged) { + roomchanged = 1; + ttplayer.room = ttmap + 'L'; + ttplayer.y = TT_ROOM_H * 32 - 64; + } + tt_player_draw(); if (delta < 500) SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, min(255, delta * 256 / 500)); else { - if (!roomchanged) { - roomchanged = 1; - ttplayer.room = ttmap + 'L'; - ttplayer.y = TT_ROOM_H * 32 - 64; - } - SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, - 255 - (delta - 500) * 256 / 500); - } - tt_player_draw(); - if (delta >= 500) { SDL_Rect src = { 96, 16 * 12, 64, 48 }; SDL_Rect dst = { 14 + ttplayer.lenin_pos - 32, 110, 128, 96 }; SDL_RenderCopy(ttrdr, tttxr, &src, &dst); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, + 255 - (delta - 500) * 256 / 500); } SDL_Rect d = { 14, 14, 32 * 20, 32 * 16 }; SDL_RenderFillRect(ttrdr, &d); @@ -931,27 +928,6 @@ void changeroom(int out) SDL_FreeSurface(s); } } - - { - SDL_SetTextureAlphaMod(tttxr, 32); - SDL_SetRenderTarget(ttrdr, lighttxr); - SDL_RenderClear(ttrdr); - int i; - for (i = 0; i != r->bodies_count; ++i) { - tt_body *b = r->bodies + i; - if ((7 == b->txrrow && b->txrcol <= 7) || - b->txrrow == 11) { - SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x + fullx + transx, - b->y + fully + transy, 64, 64 }; - SDL_RenderCopy(ttrdr, tttxr, &src, &d); - } - } - SDL_SetTextureAlphaMod(tttxr, 255); - SDL_SetRenderTarget(ttrdr, 0); - SDL_Rect dst = { 0, 0, 950, 540 }; - SDL_RenderCopy(ttrdr, lighttxr, 0, &dst); - } } { int i, j; @@ -1009,23 +985,45 @@ void changeroom(int out) SDL_RenderCopy(ttrdr, tttxr, &s, &d); { - SDL_SetTextureAlphaMod(tttxr, 32); + SDL_BlendMode bm; + SDL_GetTextureBlendMode(tttxr, &bm); + SDL_SetTextureBlendMode(tttxr, SDL_BLENDMODE_ADD); + SDL_SetTextureAlphaMod(tttxr, 64); SDL_SetRenderTarget(ttrdr, lighttxr); + SDL_SetRenderDrawColor(ttrdr, 192, 192, 192, 255); SDL_RenderClear(ttrdr); int i; + r = ttplayer.room->neighbours[out]; + for (i = 0; i != r->bodies_count; ++i) { + tt_body *b = r->bodies + i; + if ((7 == b->txrrow && b->txrcol <= 7) || + b->txrrow == 11) { + SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; + SDL_Rect d = { b->x - 16 + fullx + transx, + b->y - 16 + fully + transy, 96, 96 }; + SDL_SetTextureColorMod(tttxr, 255, 255, 255); + SDL_RenderCopy(ttrdr, tttxr, &src, &d); + } + } + r = ttplayer.room; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; if ((7 == b->txrrow && b->txrcol <= 7) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x + transx, b->y + transy, 64, 64 }; + SDL_Rect d = { b->x - 16 + transx, b->y - 16 + transy, + 96, 96 }; + SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_RenderCopy(ttrdr, tttxr, &src, &d); } } + SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_SetTextureAlphaMod(tttxr, 255); SDL_SetRenderTarget(ttrdr, 0); SDL_Rect dst = { 0, 0, 950, 540 }; SDL_RenderCopy(ttrdr, lighttxr, 0, &dst); + SDL_SetTextureBlendMode(tttxr, bm); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255); } } { @@ -30,7 +30,7 @@ int main(int argc, char **argv) tttxr = loadtxr("data/txr.bmp"); lighttxr = SDL_CreateTexture(ttrdr, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 950, 540); - SDL_SetTextureBlendMode(lighttxr, SDL_BLENDMODE_ADD); + SDL_SetTextureBlendMode(lighttxr, SDL_BLENDMODE_MOD); ttfont = TTF_OpenFont("data/font.otf", 24); grib = Mix_LoadMUS("data/grib.ogg"); ussr = Mix_LoadMUS("data/ussr.ogg"); diff --git a/src/player.c b/src/player.c index edf18e3..ed17b78 100644 --- a/src/player.c +++ b/src/player.c @@ -85,22 +85,30 @@ void tt_player_draw() } { - SDL_SetTextureAlphaMod(tttxr, 32); + SDL_BlendMode bm; + SDL_GetTextureBlendMode(tttxr, &bm); + SDL_SetTextureBlendMode(tttxr, SDL_BLENDMODE_ADD); + SDL_SetTextureAlphaMod(tttxr, 64); SDL_SetRenderTarget(ttrdr, lighttxr); + SDL_SetRenderDrawColor(ttrdr, 192, 192, 192, 255); SDL_RenderClear(ttrdr); int i; for (i = 0; i != r->bodies_count; ++i) { tt_body *b = r->bodies + i; if ((7 == b->txrrow && b->txrcol <= 7) || b->txrrow == 11) { SDL_Rect src = { 16 * 14, 16 * 12, 32, 32 }; - SDL_Rect d = { b->x, b->y, 64, 64 }; + SDL_Rect d = { b->x - 16, b->y - 16, 96, 96 }; + SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_RenderCopy(ttrdr, tttxr, &src, &d); } } + SDL_SetTextureColorMod(tttxr, 255, 255, 255); SDL_SetTextureAlphaMod(tttxr, 255); SDL_SetRenderTarget(ttrdr, 0); SDL_Rect dst = { 0, 0, 950, 540 }; SDL_RenderCopy(ttrdr, lighttxr, 0, &dst); + SDL_SetTextureBlendMode(tttxr, bm); + SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255); } { |