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-rw-r--r--data/map/12
-rw-r--r--data/map/349
-rw-r--r--data/map/621
-rw-r--r--src/body.c2
-rw-r--r--src/game.c3
-rw-r--r--src/map.c5
-rw-r--r--src/player.c2
7 files changed, 60 insertions, 24 deletions
diff --git a/data/map/1 b/data/map/1
index cf2beee..14f2be3 100644
--- a/data/map/1
+++ b/data/map/1
@@ -1,5 +1,5 @@
5
-.230
+.630
.3.3.3r0r4r4r4r4r4r4r4r4r4r4r4r4r1.3.3.3
.3.7.3r7^3^1^0. . . . . . . ^2^1r5.3.7.3
.3.3.3r7. . . . . . . . . . . ^0r5.3.3.3
diff --git a/data/map/3 b/data/map/3
index 9276a82..273fe75 100644
--- a/data/map/3
+++ b/data/map/3
@@ -1,22 +1,33 @@
-0
-1...
-r0r4r4r4r4r4r4r4rb. . rar4r4r4r4r4r4r4r1
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . ^3. . . . . . r5
-r7. . ^1. . . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . . . . . $ . . r5
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . . $1. . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . . . . . . . . . . . . . . . . . r5
-r7. . $ . . . . . . . . . . . . . . . r5
-r7. . . . . . . . . ^2. . . ^1. . . . r5
-r7. . . . ^ . . . . . . . . . . . . . r5
-r7= . . . . . . . . . . . . . . . . . r5
-r2r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r3
+a
+15.4
+b0b4b4b4b4b4b4b4bb.6.6bab4b4b4b4b4b1bcbc
+b7^ $ . . . . . . .3.3. . . . . . bab1bc
+b7. . . . . $1* $ .3.3. * ;2$ . . . bab1
+d7.3.3.3.3.3.3.3.3.3.3. . . . . . . . b5
+d6.3.3.3.3.3.3.3.3.3.3. . . . . . . . b5
+b7. . . . . $1* . .3.3$ * . ;4. . ;4^1b5
+b7^1. . . . . . . .3.3. . . ;5. . ;5. b5
+b2b6b6b6b6b9. . . .3.3. . . . . . . . b5
+b0b4b4b4b1b7. * $ .3.3. * $1. . . . . b5
+b7^3. ^2b5b7. . . .3.3.3.3.3.3.3.3.3.3d2
+bb. k . b5b7. . . .3.3.3.3.3.3.3.3.3.3d3
+.5.5.5.5b5b7. * . .3.3$ * $1. . . . . b5
+.5.5.5.5b5b7. . . .3.3. . . . . . . . b5
+b9. . . b5b7. . * .7.7* . ^ . . . . ^ b5
+b7^2. ^3b5b7;2. . .7.7. . . . . . ^2^1b5
+b2b6b6b6b3b2b6b9r8r6r6r9b8b6b6b6b6b6b6b3
++200+000
++000+150
++000+100
++200+000
+000+000
+000+000
++000+150
++000-100
++000+100
++000-150
+000+000
-+000+000=Mario was right... Coins are mushroom people.
++025+000
++000+000
++000-100
++000-150
diff --git a/data/map/6 b/data/map/6
new file mode 100644
index 0000000..f306f1e
--- /dev/null
+++ b/data/map/6
@@ -0,0 +1,21 @@
+3
+L6.6
+^0r0r4r4r4r4r4r4rbd0d1rar4r4r4r4r4r4r1^0
+^3r7^2.b.b.b.b.b.b.7.7.b.b.b.b.b.b^1r5^3
+^1r7^1.b^0.3^3.3^1.b.b^2.3^0.3^3.b^2r5^1
+^2r7^2.b.3r8r6r9.3.b.b.3r8r6r9.3.b^0r5^2
+^0r7^0.b^2r5.7r7^2.b.b^3r5.7r7^1.b^3r5^0
+^1r7^1.b.3rar4rb.3.b.b.3rar4rb.3.b^2r5^3
+r4rb^3.b^1.3^3.3^0.b.b^0.3^1.3^2.b^1rar4
+. . . .b.b.b.b.b.b.b.b.b.b.b.b.b.b. . .3
+. . . .b.b.b.b.b.b.b.b.b.b.b.b.b.b. . .3
+r6r9^2.b^3.3^0.3^1.b.b^2.3^1.3^0.b^2r8r6
+^3r7^0.b.3r8r6r9.3.b.b.3r8r6r9.3.b^3r5^1
+^0r7^1.b^2r5.7r7^2.b.b^3r5.7r7^1.b^1r5^0
+^2r7^3.b.3rar4rb.3.b.b.3rar4rb.3.b^0r5^3
+^1r7^0.b^3.3^0.3^1.b.b^1.3^0.3^3.b^2r5^0
+^0r7^2.b.b.b.b.b.b.b.b.b.b.b.b.b.b^3r5^1
+^3r2r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r6r3^2
++000+000
++000+000
++000+000
diff --git a/src/body.c b/src/body.c
index fa915bb..60e3cb9 100644
--- a/src/body.c
+++ b/src/body.c
@@ -33,7 +33,7 @@ void tt_body_move(int d)
int eyr = b->yrem;
move(b, d);
{
- SDL_Rect box = { b->x + 5, b->y + 2, 22, 28 };
+ SDL_Rect box = { b->x + 5, b->y + 2, 24, 24 };
if (!tt_room_collide(r, &box) && !tt_room_out(r, &box)) continue;
}
b->x = ex;
diff --git a/src/game.c b/src/game.c
index 664fa0b..1d5e2d6 100644
--- a/src/game.c
+++ b/src/game.c
@@ -4,6 +4,7 @@
#include "map.h"
#include <SDL2/SDL.h>
#include <stdio.h>
+#include <math.h>
int magic = 0;
int lenin_size = 0;
@@ -986,7 +987,7 @@ void changeroom(int out)
for (i = 0; i != r->bodies_count; ++i) {
tt_body *b = r->bodies + i;
if ((6 == b->txrrow && b->txrcol <= 1) ||
- b->txrrow == 11) {
+ b->txrrow == 10) {
SDL_Rect src = { 16 * 14, 16 * 11, 32, 32 };
SDL_Rect d = { b->x + fullx + transx - 32,
b->y + fully + transy - 32, 128, 128 };
diff --git a/src/map.c b/src/map.c
index a08749a..d602e29 100644
--- a/src/map.c
+++ b/src/map.c
@@ -29,7 +29,10 @@ static SDL_Rect *newtile(int row, int col)
static void loadroom(tt_room *r, FILE *f)
{
- int default_floor_id = fgetc(f) - '0';
+ int default_floor_id = fgetc(f);
+ if (default_floor_id < 'a') default_floor_id -= '0';
+ else
+ default_floor_id = default_floor_id - 'a' + 10;
fgetc(f);
int i, j;
for (i = 0; i != 4; ++i) r->neighbours[i] = ttmap + fgetc(f);
diff --git a/src/player.c b/src/player.c
index abfff35..50101e7 100644
--- a/src/player.c
+++ b/src/player.c
@@ -104,7 +104,7 @@ void tt_player_draw()
int i;
for (i = 0; i != r->bodies_count; ++i) {
tt_body *b = r->bodies + i;
- if ((6 == b->txrrow && b->txrcol <= 1) || b->txrrow == 11) {
+ if ((6 == b->txrrow && b->txrcol <= 1) || b->txrrow == 10) {
SDL_Rect src = { 16 * 14, 16 * 11, 32, 32 };
SDL_Rect d = { b->x - 32, b->y - 32, 128, 128 };
SDL_SetTextureColorMod(tttxr, 255, 255, 255);