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-rw-r--r--src/main.c60
-rw-r--r--src/utils.c10
-rw-r--r--src/utils.h11
3 files changed, 81 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
new file mode 100644
index 0000000..b0c87e2
--- /dev/null
+++ b/src/main.c
@@ -0,0 +1,60 @@
+#include <SDL2/SDL.h>
+#include "utils.h"
+
+
+enum { shape_size = 16 };
+
+
+int main(int argc, char **argv)
+{
+ SDL_Window* window;
+ SDL_Renderer* renderer;
+ SDL_Texture* background;
+ SDL_Texture* shape;
+
+ SDL_Rect src;
+ SDL_Rect dst;
+
+ src.x = 0;
+ src.y = 0;
+ src.w = shape_size;
+ src.h = shape_size;
+
+ dst.x = 640 / 2 - shape_size;
+ dst.y = 480 / 2 - shape_size;
+ dst.w = shape_size * 2;
+ dst.h = shape_size * 2;
+
+ window = SDL_CreateWindow("T A K E T H I S",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ 640, 480, 0);
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+
+ background = load_texture(renderer, "data/background.bmp");
+ shape = load_texture(renderer, "data/shape.bmp");
+
+ int i;
+ int n;
+ for (i = 0; i < 2; ++i) {
+ for(n = 0; n < 4; ++n) {
+ src.x = shape_size * (n % 2);
+ if (n > 1) {
+ src.y = shape_size;
+ } else {
+ src.y = 0;
+ }
+ SDL_RenderCopy(renderer, background, NULL, NULL);
+ SDL_RenderCopy(renderer, shape, &src, &dst);
+ SDL_RenderPresent(renderer);
+ SDL_Delay(500);
+ }
+ }
+
+ SDL_DestroyTexture(shape);
+ SDL_DestroyTexture(background);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+ return 0;
+}
diff --git a/src/utils.c b/src/utils.c
new file mode 100644
index 0000000..35bd0a9
--- /dev/null
+++ b/src/utils.c
@@ -0,0 +1,10 @@
+#include "utils.h"
+
+
+SDL_Texture *load_texture(SDL_Renderer *renderer, const char *path)
+{
+ SDL_Surface *s = SDL_LoadBMP(path);
+ SDL_Texture *res = SDL_CreateTextureFromSurface(renderer, s);
+ SDL_FreeSurface(s);
+ return res;
+}
diff --git a/src/utils.h b/src/utils.h
new file mode 100644
index 0000000..6b726ab
--- /dev/null
+++ b/src/utils.h
@@ -0,0 +1,11 @@
+#ifndef TAKETHIS_INCLUDED_UTILS
+#define TAKETHIS_INCLUDED_UTILS
+
+
+#include <SDL2/SDL.h>
+
+
+SDL_Texture *load_texture(SDL_Renderer *renderer, const char *path);
+
+
+#endif