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#ifndef TT_INCLUDED_BODY
#define TT_INCLUDED_BODY


enum { colact_grib = 1,
       colact_gulag,
       colact_instgulag,
       colact_key,
       colact_door };

typedef struct tt_body {
    int x;
    int y;
    int xrem;
    int yrem;
    int xvel;
    int yvel;
    int txrrow;
    int txrcol;
    int rem;
    int anim;
    int rate;
    int collision_act;
    char *msg;
    int msglen;
    int isdoor;
} tt_body;


void tt_body_move(int d);


#endif