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#include "game.h"
#include "globals.h"
#include "map.h"
#include "player.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#include <stdlib.h>
#include <time.h>
static SDL_Texture *loadtxr(const char *path)
{
SDL_Surface *surf = SDL_LoadBMP(path);
SDL_Texture *res = SDL_CreateTextureFromSurface(ttrdr, surf);
SDL_FreeSurface(surf);
return res;
}
int main(int argc, char **argv)
{
SDL_Init(SDL_INIT_EVERYTHING);
TTF_Init();
Mix_Init(MIX_INIT_OGG);
Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 4096);
Mix_AllocateChannels(4);
ttwdw = SDL_CreateWindow("T A K E T H I S", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 950, 540, 0);
ttrdr = SDL_CreateRenderer(
ttwdw, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
tttxr = loadtxr("data/txr.bmp");
lighttxr = SDL_CreateTexture(ttrdr, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET, 950, 540);
SDL_SetTextureBlendMode(lighttxr, SDL_BLENDMODE_MOD);
ttfont = TTF_OpenFont("data/font.otf", 24);
grib = Mix_LoadMUS("data/grib.ogg");
ussr = Mix_LoadMUS("data/ussr.ogg");
stalin = Mix_LoadMUS("data/stalin.ogg");
lenin = Mix_LoadMUS("data/lenin.ogg");
ttcoin = Mix_LoadWAV("data/coin.wav");
ttdoor = Mix_LoadWAV("data/door.wav");
ttlenin = Mix_LoadWAV("data/lenin.wav");
tthadouken = Mix_LoadWAV("data/hadouken.wav");
curmus = 0;
tt_map_load();
srand(time(0));
SDL_SetRenderDrawColor(ttrdr, 0, 0, 0, 255);
tt_mainloop();
tt_map_free();
TTF_CloseFont(ttfont);
SDL_DestroyTexture(tttxr);
SDL_DestroyRenderer(ttrdr);
SDL_DestroyWindow(ttwdw);
Mix_HaltMusic();
Mix_FreeChunk(tthadouken);
Mix_FreeChunk(ttlenin);
Mix_FreeChunk(ttcoin);
Mix_FreeChunk(ttdoor);
Mix_FreeMusic(lenin);
Mix_FreeMusic(stalin);
Mix_FreeMusic(ussr);
Mix_FreeMusic(grib);
Mix_CloseAudio();
TTF_Quit();
SDL_Quit();
return 0;
}
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