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#ifndef TAKETHIS_INCLUDED_MAP
#define TAKETHIS_INCLUDED_MAP

/* room is identified by single char
 * they are located in data/map/
 * roomfile has four neighbors at the first line
 * after this indexed tiles go
 * after them each line is speed of corresponding enemy in percents
 * and optionaly after = message of this enemy */

void tt_map_load();

void tt_map_free();

#endif