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#ifndef TAKETHIS_INCLUDED_MAP
#define TAKETHIS_INCLUDED_MAP
/* room is identified by single char
* they are located in data/map/
* roomfile has four neighbors at the first line
* after this indexed tiles go
* after them each line is speed of corresponding enemy in percents
* and optionaly after = message of this enemy */
void tt_map_load();
void tt_map_free();
#endif
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