1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
#include "texture.h"
const SDL_Rect tt_texture_floor = { 16 * 7, 0, 16, 16 };
const SDL_Rect tt_texture_corner_lu = { 16 * 5, 0, 16, 16 };
const SDL_Rect tt_texture_corner_ru = { 16 * 6, 0, 16, 16 };
const SDL_Rect tt_texture_corner_ld = { 16 * 5, 16, 16, 16 };
const SDL_Rect tt_texture_corner_rd = { 16 * 6, 16, 16, 16 };
const SDL_Rect tt_texture_wall_l = { 16 * 8, 0, 16, 16 };
const SDL_Rect tt_texture_wall_r = { 16 * 8, 16, 16, 16 };
const SDL_Rect tt_texture_wall_u = { 16 * 9, 0, 16, 16 };
const SDL_Rect tt_texture_wall_d = { 16 * 9, 16, 16, 16 };
const SDL_Rect tt_texture_player = { 0, 0, 0, 0 };
SDL_Texture *tt_texture_load(SDL_Renderer *rdr)
{
SDL_Surface *surf = SDL_LoadBMP("data/textures.bmp");
SDL_Texture *res = SDL_CreateTextureFromSurface(rdr, surf);
SDL_FreeSurface(surf);
return res;
}
|