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#ifndef TEXO_INCLUDED_PRODUCER
#define TEXO_INCLUDED_PRODUCER

#include "exporter.hpp"


/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * Texo Producer
 * Texo interface for producing output based on inner representation.
 */
class TexoProducer {
public:
    TexoProducer(TexoExporter &exporter);  // Setup exporter used for output.


    virtual bool End();  // Notify producer, what input is ended.


    virtual bool Put(char c);  // Output c, possibly escaping it.


    // Block Signal Handlers
    // Only one can be opened at one moment.
    virtual bool Code();
    virtual bool Header(int level);
    virtual bool Paragraph() = 0;
    virtual bool Quote();


    // Modificator Signal Handlers
    // Independently switch one of text modificators.
    virtual bool Bold();
    virtual bool Italic();
    virtual bool Mono();
    virtual bool Strike();
    virtual bool Underline();

    // Switch link to given or switch it off, if no one is given.
    virtual bool Link(
        const ScriptVariable &link,
        const ScriptVariable &title
    );
    virtual bool Link();


    virtual bool PutImage(
        const ScriptVariable &src,
        const ScriptVariable &alt,
        const ScriptVariable &title
    );
    virtual bool PutHorizontalRule();


protected:
    TexoExporter &exporter;
};


/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * Texo Strict Producer
 * Converts switch-signal interface of Texo Producer into
 * sequence of start/close signals with disjoint modificator sections,
 * as well as block sections, which are provided on top level.
 */
class TexoProducerStrict: public TexoProducer {
public:
    TexoProducerStrict(TexoExporter &exporter);


    bool End();


    bool Put(char c);


    bool Code();
    bool Header(int level);
    bool Paragraph();
    bool Quote();


    bool Bold();
    bool Italic();
    bool Mono();
    bool Strike();
    bool Underline();

    bool Link(const ScriptVariable &path, const ScriptVariable &title);
    bool Link();

    bool PutImage(
        const ScriptVariable &src,
        const ScriptVariable &alt,
        const ScriptVariable &title
    );
    bool PutHorizontalRule();


protected:
    virtual bool TruePut(char c) = 0;

    virtual bool StartCode()            = 0;
    virtual bool StartHeader(int level) = 0;
    virtual bool StartParagraph()       = 0;
    virtual bool StartQuote()           = 0;

    virtual bool CloseCode()            = 0;
    virtual bool CloseHeader(int level) = 0;
    virtual bool CloseParagraph()       = 0;
    virtual bool CloseQuote()           = 0;


    virtual bool StartBold()      = 0;
    virtual bool StartItalic()    = 0;
    virtual bool StartMono()      = 0;
    virtual bool StartStrike()    = 0;
    virtual bool StartUnderline() = 0;

    virtual bool CloseBold()      = 0;
    virtual bool CloseItalic()    = 0;
    virtual bool CloseMono()      = 0;
    virtual bool CloseStrike()    = 0;
    virtual bool CloseUnderline() = 0;

    virtual bool StartLink(
        const ScriptVariable &link,
        const ScriptVariable &title
    ) = 0;
    virtual bool CloseLink(
        const ScriptVariable &link,
        const ScriptVariable &title
    ) = 0;


    virtual bool TruePutImage(
        const ScriptVariable &src,
        const ScriptVariable &alt,
        const ScriptVariable &title
    ) = 0;
    virtual bool TruePutHorizontalRule() = 0;


private:
    enum Block {
        block_none = 0,
        code,
        header,
        paragraph,
        quote
    } block;

    int header_level;


    enum Mod {
        bold,
        italic,
        link,
        mono,
        strike,
        underline
    } mods[6];
    int opened;

    const ScriptVariable *link_link;
    const ScriptVariable *link_title;


    bool Start();  // Open paragraph if no block is opened.

    bool CloseBlock();

    bool SwitchMod(Mod mod);

    bool OpenMod(Mod mod);

    bool CloseMod(Mod mod);

    // Close all opened mods sequentially, down to (including) last,
    // returning count of closed mods, or negative number in case of error.
    int  CloseMods(Mod last);

    // Close all opened mods.
    bool CloseMods();

    bool Reopen(int closed);

    bool IsOpened(Mod mod) const;
};


#endif