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-rw-r--r--src/main.c66
-rw-r--r--src/player.h20
-rw-r--r--src/room.c102
-rw-r--r--src/room.h27
-rw-r--r--src/texture.c22
-rw-r--r--src/texture.h23
-rw-r--r--src/utils.c10
-rw-r--r--src/utils.h11
8 files changed, 213 insertions, 68 deletions
diff --git a/src/main.c b/src/main.c
index b0c87e2..2bdf6e3 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,60 +1,32 @@
#include <SDL2/SDL.h>
-#include "utils.h"
-
-
-enum { shape_size = 16 };
+#include "room.h"
+#include "texture.h"
int main(int argc, char **argv)
{
- SDL_Window* window;
- SDL_Renderer* renderer;
- SDL_Texture* background;
- SDL_Texture* shape;
-
- SDL_Rect src;
- SDL_Rect dst;
-
- src.x = 0;
- src.y = 0;
- src.w = shape_size;
- src.h = shape_size;
-
- dst.x = 640 / 2 - shape_size;
- dst.y = 480 / 2 - shape_size;
- dst.w = shape_size * 2;
- dst.h = shape_size * 2;
-
- window = SDL_CreateWindow("T A K E T H I S",
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- 640, 480, 0);
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ SDL_Window *wdw = SDL_CreateWindow("T A K E T H I S",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ 950, 540, 0);
+ SDL_Renderer *rdr = SDL_CreateRenderer(wdw, -1,
+ SDL_RENDERER_ACCELERATED);
+ SDL_Texture *txr = tt_texture_load(rdr);
+ tt_room *room = tt_room_load(1);
- background = load_texture(renderer, "data/background.bmp");
- shape = load_texture(renderer, "data/shape.bmp");
+ SDL_SetRenderDrawColor(rdr, 215, 174, 0, 255);
- int i;
int n;
- for (i = 0; i < 2; ++i) {
- for(n = 0; n < 4; ++n) {
- src.x = shape_size * (n % 2);
- if (n > 1) {
- src.y = shape_size;
- } else {
- src.y = 0;
- }
- SDL_RenderCopy(renderer, background, NULL, NULL);
- SDL_RenderCopy(renderer, shape, &src, &dst);
- SDL_RenderPresent(renderer);
- SDL_Delay(500);
- }
+ for (n = 0; n != 200; ++n) {
+ SDL_RenderClear(rdr);
+ tt_room_draw(rdr, txr, room);
+ SDL_RenderPresent(rdr);
+ SDL_Delay(25);
}
- SDL_DestroyTexture(shape);
- SDL_DestroyTexture(background);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
+ SDL_DestroyTexture(txr);
+ SDL_DestroyRenderer(rdr);
+ SDL_DestroyWindow(wdw);
SDL_Quit();
return 0;
}
diff --git a/src/player.h b/src/player.h
new file mode 100644
index 0000000..427c9d3
--- /dev/null
+++ b/src/player.h
@@ -0,0 +1,20 @@
+#ifndef TAKETHIS_INCLUDED_ROOM
+#define TAKETHIS_INCLUDED_ROOM
+
+
+typedef struct tt_room {
+ SDL_Rect *tiles[15][19];
+ tt_body *bodies[15][19];
+} tt_room;
+
+
+tt_room *tt_room_load(int num);
+
+void tt_room_draw(tt_room *room);
+
+void tt_room_rtol(tt_room *right, tt_room *left, int permille);
+
+void tt_room_utod(tt_room *up, tt_room *down, int permille);
+
+
+#endif
diff --git a/src/room.c b/src/room.c
new file mode 100644
index 0000000..389793c
--- /dev/null
+++ b/src/room.c
@@ -0,0 +1,102 @@
+#include "room.h"
+
+#include <stdio.h>
+#include "texture.h"
+
+
+#define ROOM_W 19
+#define ROOM_H 15
+
+
+static char *readline(FILE *f)
+{
+ int len = 0;
+ char *res = malloc(1);
+ int c = fgetc(f);
+ while (c != EOF && c != '\n') {
+ res = realloc(res, len + 2);
+ res[len++] = c;
+ c = fgetc(f);
+ }
+ res[len] = 0;
+ return res;
+}
+
+static char skipspaces(FILE *f)
+{
+ int c = fgetc(f);
+ while (c == ' ' || c == '\n' || c == '\t') c = fgetc(f);
+ return c == EOF ? 0 : c;
+}
+
+tt_room *tt_room_load(int num)
+{
+ tt_room *res = malloc(sizeof(*res));
+ char path[] = "data/rooms/00";
+ path[11] = '0' + num / 10;
+ path[12] = '0' + num % 10;
+ FILE *f = fopen(path, "r");
+ char *type = readline(f);
+ free(type);
+ int i, j;
+ for (i = 0; i != ROOM_H; ++i) {
+ for (j = 0; j != ROOM_W; ++j) {
+ char c = skipspaces(f);
+ if (c == '.') {
+ res->tiles[i][j] = &tt_texture_floor;
+ res->bodies[i][j] = 0;
+ } else if (c == '#') {
+ if (i == 0 && j == 0) {
+ res->tiles[i][j] = &tt_texture_corner_lu;
+ } else if (i == 0 && j == ROOM_W - 1) {
+ res->tiles[i][j] = &tt_texture_corner_ru;
+ } else if (i == ROOM_H - 1 && j == 0) {
+ res->tiles[i][j] = &tt_texture_corner_ld;
+ } else if (i == ROOM_H - 1 && j == ROOM_W - 1) {
+ res->tiles[i][j] = &tt_texture_corner_rd;
+ } else if (i == 0) {
+ res->tiles[i][j] = &tt_texture_wall_u;
+ } else if (i == ROOM_H - 1) {
+ res->tiles[i][j] = &tt_texture_wall_d;
+ } else if (j == 0) {
+ res->tiles[i][j] = &tt_texture_wall_l;
+ } else if (j == ROOM_W - 1) {
+ res->tiles[i][j] = &tt_texture_wall_r;
+ } else {
+ fclose(f);
+ free(res);
+ return 0;
+ }
+ res->bodies[i][j] = 0;
+/* } else if (c == '@') {
+ res->tiles[i][j] = tt_tile_floor;
+ res->bodies[i][j] = tt_player_spawn();
+ if (!res->bodies[i][j]) {
+ flcose(f);
+ free(res);
+ return 0;
+ } */
+ } else {
+ fclose(f);
+ free(res);
+ return 0;
+ }
+ }
+ }
+ return res;
+}
+
+
+void tt_room_draw(SDL_Renderer *rdr, SDL_Texture *txr, tt_room *room)
+{
+ int i, j;
+ for (i = 0; i != ROOM_H; ++i) {
+ for (j = 0; j != ROOM_W; ++j) {
+ const SDL_Rect *src = room->tiles[i][j];
+ if (src) {
+ SDL_Rect dst = { 30 + 32 * j, 30 + 32 * i, 32, 32 };
+ SDL_RenderCopy(rdr, txr, src, &dst);
+ }
+ }
+ }
+}
diff --git a/src/room.h b/src/room.h
new file mode 100644
index 0000000..40a6974
--- /dev/null
+++ b/src/room.h
@@ -0,0 +1,27 @@
+#ifndef TAKETHIS_INCLUDED_ROOM
+#define TAKETHIS_INCLUDED_ROOM
+
+
+#include <SDL2/SDL.h>
+
+
+typedef struct tt_room {
+ const SDL_Rect *tiles[15][19];
+ void *bodies[15][19];
+} tt_room;
+
+
+tt_room *tt_room_load(int num);
+
+void tt_room_draw(SDL_Renderer *rdr, SDL_Texture *txr, tt_room *room);
+
+/*
+void tt_room_rtol(SDL_Renderer *rdr, SDL_Texture *txr,
+ tt_room *right, tt_room *left, int permille);
+
+void tt_room_utod(SDL_Renderer *rdr, SDL_Texture *txr,
+ tt_room *up, tt_room *down, int permille);
+*/
+
+
+#endif
diff --git a/src/texture.c b/src/texture.c
new file mode 100644
index 0000000..3606274
--- /dev/null
+++ b/src/texture.c
@@ -0,0 +1,22 @@
+#include "texture.h"
+
+
+const SDL_Rect tt_texture_floor = { 16 * 7, 0, 16, 16 };
+const SDL_Rect tt_texture_corner_lu = { 16 * 5, 0, 16, 16 };
+const SDL_Rect tt_texture_corner_ru = { 16 * 6, 0, 16, 16 };
+const SDL_Rect tt_texture_corner_ld = { 16 * 5, 16, 16, 16 };
+const SDL_Rect tt_texture_corner_rd = { 16 * 6, 16, 16, 16 };
+const SDL_Rect tt_texture_wall_l = { 16 * 8, 0, 16, 16 };
+const SDL_Rect tt_texture_wall_r = { 16 * 8, 16, 16, 16 };
+const SDL_Rect tt_texture_wall_u = { 16 * 9, 0, 16, 16 };
+const SDL_Rect tt_texture_wall_d = { 16 * 9, 16, 16, 16 };
+const SDL_Rect tt_texture_player = { 0, 0, 0, 0 };
+
+
+SDL_Texture *tt_texture_load(SDL_Renderer *rdr)
+{
+ SDL_Surface *surf = SDL_LoadBMP("data/textures.bmp");
+ SDL_Texture *res = SDL_CreateTextureFromSurface(rdr, surf);
+ SDL_FreeSurface(surf);
+ return res;
+}
diff --git a/src/texture.h b/src/texture.h
new file mode 100644
index 0000000..48ecdeb
--- /dev/null
+++ b/src/texture.h
@@ -0,0 +1,23 @@
+#ifndef TAKETHIS_INCLUDED_TEXTURE
+#define TAKETHIS_INCLUDED_TEXTURE
+
+
+#include <SDL2/SDL.h>
+
+
+extern const SDL_Rect tt_texture_floor;
+extern const SDL_Rect tt_texture_corner_lu;
+extern const SDL_Rect tt_texture_corner_ru;
+extern const SDL_Rect tt_texture_corner_ld;
+extern const SDL_Rect tt_texture_corner_rd;
+extern const SDL_Rect tt_texture_wall_l;
+extern const SDL_Rect tt_texture_wall_r;
+extern const SDL_Rect tt_texture_wall_u;
+extern const SDL_Rect tt_texture_wall_d;
+extern const SDL_Rect tt_texture_player;
+
+
+SDL_Texture *tt_texture_load(SDL_Renderer *rdr);
+
+
+#endif
diff --git a/src/utils.c b/src/utils.c
deleted file mode 100644
index 35bd0a9..0000000
--- a/src/utils.c
+++ /dev/null
@@ -1,10 +0,0 @@
-#include "utils.h"
-
-
-SDL_Texture *load_texture(SDL_Renderer *renderer, const char *path)
-{
- SDL_Surface *s = SDL_LoadBMP(path);
- SDL_Texture *res = SDL_CreateTextureFromSurface(renderer, s);
- SDL_FreeSurface(s);
- return res;
-}
diff --git a/src/utils.h b/src/utils.h
deleted file mode 100644
index 6b726ab..0000000
--- a/src/utils.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef TAKETHIS_INCLUDED_UTILS
-#define TAKETHIS_INCLUDED_UTILS
-
-
-#include <SDL2/SDL.h>
-
-
-SDL_Texture *load_texture(SDL_Renderer *renderer, const char *path);
-
-
-#endif