#ifndef TT_INCLUDED_BODY
#define TT_INCLUDED_BODY
enum { colact_grib = 1, colact_gulag, colact_instgulag };
typedef struct tt_body {
int x;
int y;
int xrem;
int yrem;
int xvel;
int yvel;
int txrrow;
int txrcol;
int rem;
int anim;
int rate;
int collision_act;
char *msg;
int msglen;
} tt_body;
void tt_body_move(int d);
#endif